Barotrauma

Barotrauma

Enhanced Armaments
161-170 van 357 items weergegeven
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Update: 17 aug 2023 om 13:48

Added:

- Prototype Assault Revolver

Changed:

- Minor changes to Renegade Assault Carbine, AR and Oppressor AR sprites
- Minor cosmetic changes to a few Prototype weapons
- Changes to fabrication costs and sprite for Renegade Diving Suit
- Made Surplus weapons craftable again
- Resprited Machine Pistol and Deadeye Carbine

Update: 8 aug 2023 om 15:49

Added:

- Interceptor Diving Suit

Fixed:

- Portable Fabricator deconstructor output

- Abandoned outpost NPC ID cards not functioning with the abandoned secure cabinets

Update: 2 aug 2023 om 14:34

Transferred:

- Coalition and Renegade Precision Marksman Rifles to Fuel for the Fire

Removed:

- Renegade Service Revolver(and removed from NPC itemset groups)

Update: 28 jul 2023 om 12:35

Changes to wreck spawns

Update: 27 jul 2023 om 15:41

- Added Anti-Materiel Durasteel Cartridge

- Overhauled Anti-Materiel Cartridge sprites

- Removed Proto AMR magazine
(yes the M107 now has an internal magazine, it's cursed but i'd rather have that than add 3 separate magazines that are a nightmare to fabricate)

Update: 24 jul 2023 om 12:45

Buffed Assault Revolver and Veteran's Hand Cannon and revamped sounds, also reverted revolver ammo progression (AP ammo still needs FMJ counterpart)

Update: 23 jul 2023 om 16:36

Made Vanguard Helmet purchasable from Separatists, fixed Vanguard Ballistic Undersuit double bleeding resistance

Update: 18 jul 2023 om 14:18

Added minimum difficulty to most wreck item spawns (should stop the moderately high chances of getting powerful weaponry early game more easily)

Update: 8 jul 2023 om 8:46

Reduced health multipliers for outpost AI in singleplayer to make it more managable for only 1 person to do them (multiplayer AI is still as difficult however) and fixed Gaston spawning in secarmcabs (this wasn't a late night addition I got side tracked on i swear)

Update: 8 jul 2023 om 3:00

Fix to Infiltrator mission commonness