Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Balanced Starts (BBS) 2.2.8
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更新于:2022 年 4 月 19 日 上午 5:57

2.0.5

Bug fixes:
- Australia biases were not read correctly
- Spectators were counted as players for minimum distance purpose.
It resulted in lower minimum distance between players when spec were ingame
- Marsh bias was ignored
- Maori could be trapped in ice
- Maori was prone to spawn in lakes (likelyhood reduced)
- Fix mod ID in GIT hub for Epic games players

更新于:2022 年 3 月 31 日 上午 5:24

2.0.4 (Production !)

Bug Fix:


Fixed a problem where maori would spawn too close to the poles
Fixed a problem where some spawns were wrongly tagged as fresh water
Cleaned some files check which could generate firaxis spawns when other mods were active (ex 2 BBS version)
Removed a lot of debug information

Balance Change:

Both Aztec and Spain lose their continent bias split.
After discussions with the BBG team, it appears that both those civs are too strong with a guaranteed Continent split.
As a result, they both lose the bias, on a temporary basis.

A double BBG/BBS patch will come soon to address that point.

更新于:2022 年 3 月 24 日 上午 8:00

更新于:2022 年 3 月 7 日 上午 10:44

Fix infinite loop issue (indexes of lists)
Fix Ethiopia on marsh-hill

更新于:2022 年 3 月 4 日 上午 8:47

2.0.1 - ALPHA:
- Fixed CS-CS and CS-Player distance (set to 9 at first)
- Fixed Mod IDs (MPH should correctly detect wrong versions)

更新于:2022 年 3 月 1 日 上午 10:08

更新于:2022 年 3 月 1 日 上午 9:46

更新于:2022 年 2 月 25 日 下午 3:52

更新于:2022 年 2 月 25 日 下午 3:17

First proper alpha

更新于:2022 年 2 月 13 日 下午 2:12