Stellaris

Stellaris

DarkSpace
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更新:11 月 4 日 @ 上午 7:26
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DARKSPACE v2.97h

Misc Changes
- Fixed Certast civic
- Fixed a starting district issue with DS's new ringworld set
- Fixed ascension perk Xeelee Engineers
- Fixed ascension perk Dawn of War
- Fixed organic DS portraits not having the "Organic" trait for food upkeep
- Added more Extradimensional variants to the DS portraits

更新:11 月 1 日 @ 上午 6:50
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DARKSPACE v2.97g

New Crisis Path - "Phantom Reality"
- This path has been created for the MODJAM2025 and won the #2nd place!

Phantom Reality contains:
- 1 Ascension Perk with 16 Menace Perks & 9 objectives
- 3 ship types with unique components & weapons
- 1 army type
- 1 casus belli
- 1 bombardment stance
- 1 pop ascension (Unbidden/Eldritch themed)
- A crisis war with a unique situation mechanic, including a dynamically scaling progress
- Unique game mechanics to devour the galaxy with an aura of death & summoning eldritch horrors
- 2 endings, both enabling an entirely unique playstyle after the endgame

更新:10 月 28 日 @ 上午 11:04
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DARKSPACE v2.97f - Hotfix1

Arcane Origin
- Fixed an issue where Hiveminds on Arcane Ringworlds had a too weak starting economy
- Fixed an issue where new colonies on Arcane Ringworlds would have a wrong starting city district

更新:10 月 28 日 @ 上午 11:01
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更新:10 月 26 日 @ 上午 3:50
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DARKSPACE v2.97f

I am back, with many changes and fixes :)

New Ascension Path: Neuronal Existence
- Only for Hive Minds
- organic virtual, but with a few more planets on average

Origin Comeback: Arcane
- Added a new district set with new zones
- Fixed the origin gamestart & trait habitabiltiy (only Arcane Ringworlds)

Origin Galactic Plague
- Renamed Living Hiveworld to Biomechanical World
- Has now +1 Decryption/Codebreaking for easier espionage operations (for Infection)
- The building for Organic Matter does not require exotic gases anymore
- Can now create more Biomechanical Worlds via decision
- Fixed Organic Matter gain from eating/purging pops
- Fixed the Gene-Seekers civic
- Fixed Strain locs still having the 3.14 loc values (1->100)

New Civic: Invasive Species
- turns into cluster gameplay
- has altered atmosphere mechanic + decision

New Civic: Eusocial Collective
- Only for ART portraits (because you play insect swarms)
- New army type & leader traits
- Can create underground nests for Nesting Queen jobs

Misc Changes
- Fixed councilors to all leftover civics
- Fixed district modifiers not working anymore
- Fixed buildings having a wrong resolution since 4.0
- Fixed several issues for the Galactic Plague origin's civics since the 4.0 update
- Fixed some loc issues
- Fixed Skycatcher naming bug
- Fixed Cyberpunk job/civic stats & situation speed
- Fixed Hyperflora decisions having too low numbers
- Fixed Eldritch Ancient Library deposit + tooltip
- Fixed Hivemoons and Hivekraken (Galactic Plague) not being available with Organic Shipsets
- Fixed Verdant ships (Hyperflora) not being available with Organic Shipsets
- Fixed planet backgrounds
- Fixed origin gamestart effects
- Fixed Ancient Library deposit jobs (Eldritch origin)
- Fixed Code Sentinel jobs (Eldritch origin)
- Renabled some portraits

更新:8 月 23 日 @ 上午 2:38
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DARKSPACE v2.97e - Hotfix2

- Fixed district modifiers

更新:6 月 15 日 @ 上午 2:56
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DARKSPACE v2.97e - Hotfix1

- Fixed origin Galactic Plague

更新:6 月 15 日 @ 上午 2:26
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DARKSPACE v2.97e

- Fixed some DS ships not having a correct name
- Fixed origin Tempest
- Fixed origin Constructor Ark
- Fixed origin Nomads (can now produce trade)
- Adjusted Vero civic stats

更新:6 月 13 日 @ 上午 11:27
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DARKSPACE v2.97d - Hotfix 3

Sadly I had to temporarily deactivate the origin "Nomads" due to 4.0 fleet upkeep changes. I will add a new UI mechanic to gain trade/logistics asap. The game updates faster than I can fix, especially because my time is very limited recently.

更新:6 月 12 日 @ 上午 2:13
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DARKSPACE v2.97d - Hotfix 2

- Fixed Hyperthropic trait localisation
- Temporarily deactivated the origins Ark & Tempest due to recent district changes (Stellaris 4.0.18)
- Fixed Ethereal Spire jobs not working
- Deactivated Xeelee perk