Stellaris
[4.2] Empires Expanded
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Atualização: 6/abr./2023 às 3:39

1.5.3.5:
- Removed various unused code
- Cleaned up modified game rules
- Modified game rules and scripted triggers are marked with "# EMEX" where modifications are present
- Updated triggers to use "uses_habitat_capitals = yes"

Atualização: 31/mar./2023 às 11:02

1.5.3.4:
- Reduced saturation of Dark Matter Generator districts on Core Processor Worlds
- Updated Peacekeeping Coalition icon
- Improved localisation of various Peacekeepers text
- Peacekeeper Coalition factions now have a background image with the federation icon instead of the default one

Atualização: 31/mar./2023 às 9:25

- Robotic Workers policy now always shows up (apart from for gestalts, unless another mod alters that)
- Updated compatibility with Expanded Traits, Civics, Pops, and More

Atualização: 25/mar./2023 às 14:23

- Increased priority of Head of Operations job to 6, overriding worker jobs
- Fixed unity boons for Research Driven Hive Minds not applying
- Bonuses to production from Head of Operations jobs no longer can stack if the decision is continuously enacted for different bonuses

Atualização: 20/mar./2023 às 12:35

Fixed Gaseous Fracking empires having their decision to enact Exotic Gases for minerals providing the wrong planet modifier.

Atualização: 17/mar./2023 às 9:39

- Bugs from invalid context switch with Sovereign Nations deposits fixed (also preventing potential CTDs)
- Empires reforming into the Masters of Architecture civic no longer get the event to build the deposit everytime they reform into it

Atualização: 16/mar./2023 às 9:13

Fixed issue where buildings requiring upgraded capitals required habitat capital buildings on all worlds.

Atualização: 16/mar./2023 às 6:20

Temporary change to fix bug where buildings requiring upgraded capitals couldn’t be built properly

Atualização: 15/mar./2023 às 14:35

Updated modified artifact actions to reflect changes to costs in 3.7.

Atualização: 14/mar./2023 às 11:56

Changed overwritten scripted triggers to use "limit = { uses_habitat_capitals = yes }" over checking planet class.