Stellaris
Hypertraversal Manipulation 2
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Güncelleme: 11 Eyl @ 9:31
Güncelleyen: Vauthil

2.8.18 - Oops

Apparently you can set a weight too high and the Augur Beam was there after previous patch. Reverted previous change and cross-referenced ACOT's planet killers, which have a lower AI weight and so shouldn't just strap themselves in there. If anybody else's stuff is forcing itself in there... yell at them, I'm not going to chase that.

Also fixed an obscure localization key Paradox added at some point. All translated localizations have also been amended since it was just something that should have said "Hyperspace Augur" anyway.

Güncelleme: 9 Eyl @ 16:23
Güncelleyen: Vauthil

2.8.17 - Housekeeping

Housekeeping items:
- Changed all Technology Ascendancy boost values manually to 1.5 because for some godforsaken reason Paradox removed the value in their absolute fiesta of subpatches in 4.0 (special thanks to doctornull for pointing this out). There's no effing way you're making me read the patch notes every time when there's been TWENTY THREE updates since it launched, guys.
- Massively upped the priority of the Augur Beam component because for some reason ACOT thinks its Colossus weapons should be even more important and don't even lock them to their special happy custom Colossus chassis.

Güncelleme: 20 May @ 19:00
Güncelleyen: Vauthil

2.8.16 - Russian Localization

tzverg has kindly provided a localization in Russian that is now integrated in the mod.

I have also updated the description to say 4.0.11+ for the high end even though I just have it set as 4.0.*. This mod is pretty resilient against changes so it just keeps ticking without needing much in the way of updates.

I still do not have BioGenesis and thus have not implemented a cost swap for bioships. I'm waiting to grab the season pass when I've seen marked improvement in game tick times, frankly, because while I have had some fun in 4.0 it is glacial and not the performant thing we were told we were getting.

Güncelleme: 6 May @ 9:30
Güncelleyen: Vauthil

2.8.15 - Share and Share (un)Alike

I think Bioship Empires can build the Augur now too, although I did not give them their own hybrid food/alloy cost for the sake of backwards compatibility (maybe adding it would work, maybe it won't, I'll revisit it when I have the DLC and can check for myself).

I did test that adding the define did not break things in older Stellaris or for normal empires, that's as much as I can do here. Nobody at Paradox felt like documenting this so I had to infer it for myself reading the ship_sizes file.

Güncelleme: 5 May @ 8:16
Güncelleyen: Vauthil

2.8.14 - Number Go Up

Everything still works but people like the game not complaining about compatibility. Still backwards compatible all the way back to 3.8 too.

I am not enthusiastic about the window just popping up instead of waiting patiently with an icon and need to see wtf happened with event popups in this version, but that may just be a user setting thing rather than something I need to Do Something about.

Güncelleme: 30 Eki 2024 @ 10:31
Güncelleyen: Vauthil

2.8.13 - The Actual Version Bump

This includes a quick backwards-compatible change to the Augur's base components to address a possible issue with component templates that has arisen in 3.14.

The nitty-gritty: apparently the game is trying to put together base versions of ships while still in the start menu and you obviously have no techs. If there's a component slot that can't be filled (because of even the most basic starter freebie techs, even) it'll apparently just crash.

It didn't do that for me, but people say it does so I just commented out the basic thrusters tech requirement that the augur weapon and basic thrusters have. If you can net the Augur tech without thrusters, you deserve it anyway.

Güncelleme: 30 Eki 2024 @ 9:47
Güncelleyen: Vauthil

Even Yet Another Version Bump

Yes, I skipped out on version bumping for 3.13. I didn't even load up the game then to see if anything broke and decided I'd wait for 3.14.

There's rumored possibility of this breaking somewhere due to the required components on ships getting a tweak, but heck if I can make it break even with a bunch of other mods in the mix. If something concrete can be pinned down then I'll make a update fixing that.

The code base has literally only changed in header version since Stellaris 3.8.1. This mod isn't that complicated on what it touches, so it hasn't needed it. If there is a fix I need to apply then I'll make it on this and drop a 3.8.1-3.13.x archival version up.

Güncelleme: 8 May 2024 @ 1:08
Güncelleyen: Vauthil

2.8.12 - Yet Another Version Bump

The Machine Age/Andromeda did not touch anything I'm using. A quick test showed all functions functioning so version is bumped and we'll see everybody again for The Grand Archive and Stellar Storms?

Güncelleme: 6 Mar 2024 @ 15:28
Güncelleyen: Vauthil

2.8.11 - Another Version Bump

Nothing mechanically changed on this mod's end, just an acknowledgement that the Stellaris version has changed. Still backwards compatible back to 3.8.1.

The 3.11 tech revamp has pushed out how early the initial tech can be acquired and I am considering a consolidation of techs in a future balance patch, but for now I think we're in an okay place.

Güncelleme: 16 Kas 2023 @ 18:16
Güncelleyen: Vauthil

2.8.10 - Version Bump

Testing on my end shows everything continues to work in 3.10.x Stellaris, so the version number is bumped to match. Still compatible with everything from version 3.8.1 onward if you're using it in those games since nothing mechanical that would break that has changed since then.