Rivals of Aether

Rivals of Aether

Lilac the Dragon Girl (Remastered)
Näytetään 81–90 / 158
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Päivitys: 30.7.2022 klo 4.24

v2.45

FSpecial Cooldown Nerf 120 -> 160

She now has a custom Parry and Parry success sound effect, taken from Freedom Planet 2.

Päivitys: 26.7.2022 klo 15.09

v2.44

Due to a coding accident, Cyclone couldn't hit the opponent multiple times for all 5 hits, this has now been fixed.

Jab active frames 8 -> 4

Her Jab was as slow as her Strong, this has now been corrected.

Päivitys: 26.7.2022 klo 15.09

v2.44

Päivitys: 25.7.2022 klo 16.26

v2.43

Patch to fix some long standing issues.

Made some changes to the Dash animation sprites (thanks to Realperson16 for these edits)
Adjusted idle animation and wait animations to make them a bit smoother.

I'll probably go through all sprites at a later date to clean things up a bit more.

Replaced the default hurtboxes for standing and crouching with custom ones to better match the sprites
Redid the code that creates the shield and resprited the shield effect to look a lot more like it will do in the upcoming FP2.
Fixed a bug that meant that with FP2 voice she doesn't say anything during one or her idle fidgets.

Päivitys: 24.7.2022 klo 12.20

v2.42

Re-recorded every single sound effect and voice with higher quality versions of the sounds. Well, mostly, some of the sounds may not be accounted for but everything should sound a lot more like the original game now.

Altered the Dragon Boost slightly so that if you hit a wall head on, instead of bouncing off the wall you instead Wall Jump. The Boost Breaker is also triggered from this. Also removed the leftover calls for the bigger boost breaker from Rune H after it was changed.

Tweaked the online CSS to not show lingering effects that don't currently work if there is no cursor_id.

Fixed the spring getting caught in the middle of jumpthrough platforms by forcing it to move upwards until it is no longer colliding.

Päivitys: 14.7.2022 klo 15.38

v2.41

Hotfix didn't work, let's try again.

Päivitys: 11.7.2022 klo 14.52

v2.40

Hotfix patch to prevent crashing online through lack of recognising the cursor.

Päivitys: 6.7.2022 klo 4.42

v2.39

Huge thanks to Supersonic for this patch.

Stray debug messages were the cause of Abyss Rune mode not working properly. These have been removed and Abyss mode no longer crashes the game.

Added an additional effect to the results screen, to make it more accurate to the original game (I feel like the original game has an obsession with sparkly effects lol). This is a first draft, might refine it later.

Päivitys: 5.7.2022 klo 14.46

v2.38

Quick patch just to fix a bug that caused her to be stuck in midair if parried in a Dragon Boost until hit again.

There is a bug that causes the game to crash in Abyss mode, the cause has not yet been identified.

Päivitys: 4.7.2022 klo 15.50

v2.37

Graphical Changes:
Lilac's hair tendrils during Cyclone have been resprited to avoid mixels
The position of her tendrils during movement and moves have been changed to avoid mixels
A bunch of wrong offsets have been fixed.
A few details on some animations including Jab and Dash 2 have been changed to be a bit smoother (thanks to Realperson16 for the suggestions)
Redid the outlines on the feet on Dash 2 for better motion blur effect on the feet
Nair has been moved to higher up in offset, while also having additional effects around it when the actual attack is taking palce
All shields have been resprited in order to avoid mixels and closely align themselves properly, origins adjusted.
The petals on the Wood shield have been redrawn

Nerfs:
Fspecial active time 45 frames -> 35 frames. This doesn't affect recovery other than making it so that you can't fly from the bottom of the stage to the top which was not only ridiculous but it is also further than the original move actually lasted for so shortened for better balance and canonical accuracy
This also means that the amount of combo hits can naturally be lower depending on where you start the move from
Shield Knockback resistance has been changed to 1.1 Her recovery is still bonkers good, shields just make it broken

Fixed a glitch which prevented DAttack cooldown from being applied at the end of FSpecial if transition into a super dash.
AI on higher difficulties now comboes Utilt into itself when target is at low percent
Added 100% Turbo 100% Accurate Fox, 100% Turbo 100% Accurate Pidove, Talking Ben, God of Destruction Falco. 100% Accurate Marth and 100% Turbo Marth to the anti cheapie list