Europa Universalis IV

Europa Universalis IV

Homebrew: An Anbennar Submod
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更新:2022年3月7日 @ 7時37分

I decided to revisit Homebrew's policies and make some changes.

Firstly, I've combed through policy localisations and have rooted out any errors (no more "devine" power).

I have also made general nerfs to "instant" effects gained through policies (build cost, PWC, etc), as one can easily just slot them in and out when wanted. This ease of use necessitates these effects be weighted more lightly. This line of thought also brought me to nerfing most of the policies that boost your military quality, as not only are their effects instant, there are also just more policies in Homebrew that you can stack. Discipline modifiers are a notable exception for their relative scarcity. Lastly, policies that increase your fire/shock/siege pips have been nerfed differently by giving a slight penalty to your AT/NT decay, the exact penalty is subject to change.

更新:2022年3月6日 @ 13時05分

Fixed an issue where a policy didn't scan for all other policies of its type.

I have also encountered a persisting issue with Dwarven Citadels reading capital provinces incorrectly - that (hopefully) has been fixed (again) by changing what the game looks for when provinces change ownership. My apologies if this was giving anyone grief.

更新:2022年3月5日 @ 14時40分

Fixed an issue where the id of State Propoganda was present in two locations. The id located in Influence ideas has been renamed.

更新:2022年3月5日 @ 4時55分

Due to reports of the merchant republic glitch still happening, I've neutered the province modifier. It's unfortunate, but it should guarantee you don't see Gawed randomly becoming eco hegemon.

更新:2022年3月5日 @ 4時43分

Fixed a small error where interest rates were back to normal.

更新:2022年3月4日 @ 12時44分

Made some fixes, now a policy actually does its job and an id in espionage ideas has been changed so that Calasandur's MT works.

I have also made a small nerf to Centralism ideas, now Metropolis Planning grants only -25% dev cost instead of -30%. This was done due to Anbennar having more ways of reducing dev costs than vanilla, to the point where the requirement of 25 dev can be unreasonably cheap. I have an idea of how to improve Centralism ideas, but for now it's a WIP.

In preparation for the Haless update, I've done some work under the hood and made Homebrew slightly less painful to update. It'll still be a process, but every little bit helps.

更新:2022年2月11日 @ 20時24分

Quick fix for an error with estate startup.

更新:2022年2月11日 @ 14時02分

Fixed a couple of issues, some ideas have had their ids and localisations changed, Heroism ideas now work as intended, and Phoenix Empire should be able to build their palace.

更新:2022年2月11日 @ 13時49分

更新:2022年1月15日 @ 16時00分

More localisation stuff, it never ends.