Rivals of Aether

Rivals of Aether

Tengia
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更新:2023年7月20日 @ 12時28分

v0.36


-Blood ritual mark only apply on Cross Attacks (Fspec, Dattack, Dtilt, Bair)
-Any other blood attack make blood orb


*Reverted Uspec: Create orb on startup
*Reverted Dspec: Create orb on melee grab
*Reverted NSpec: Create orb after grab

-Blood orb explosion doesnt apply Blood Ritual

-Blood orb explosion radius 140x140 -> 90x90

-Utilt bkb 7 -> 8

更新:2023年2月2日 @ 3時17分

v0.35


- Specials do not create Blood Orbs
- Attacks do not inflict Blood Ritual mark
- Strongs still do both

- Dtilt and Bair had been converted into blood attack, they cost 1% and 2% respectively

- Fspecial doesn't create a blood orb when it touch ground, Uspecial also doesn't do so at the start.
- Fspecial possible angle 12 -> 3. only taking horizontal inputs instead of both hor-ver inputs.

- Experimental changes: Blood Ritual now doesn't store half of the damage then deal it later.
Only the DoT remaining, and you get heal when you land hits instead of at the end.

Minor framedata adjustment:

- Ftilt kbs 0.8 > 0.65
- Utilt bkb 8 > 6
- Uair bkb 8 > 7, kbs .8 -> .9
- Nair startup frame 5 -> 6
- Nspecial final hit kbs 0 -> 0.15

更新:2022年9月24日 @ 6時31分

v0.32

更新:2022年9月24日 @ 6時18分

v0.31


Replacing Void (fox) alt with Rato Dorime, with new CSS specificly for the alt

Add a percent indicator when Blood Ritual is active, long gone the 100% jumpscare.

BR damage storing change from storing 100% of the damage to dealing 33.3% and store 66.6%. So Tengia become less effective at keeping people at low percent.

Fspecial hitstun mul is .85x instead of 1x

更新:2022年5月10日 @ 15時43分

v0.30

Tengia:
>Change how Dspec momentum work
>All Dair hitboxes have less damage
>Dstrong hitpause increase for both hitboxes

更新:2022年5月6日 @ 8時37分

v0.29

Fspecial startup 9f -> 12f
Fspecial endlag 15f -> 16f

更新:2022年4月19日 @ 7時07分

v0.28

更新:2022年4月18日 @ 22時52分

v0.27

更新:2022年4月18日 @ 11時57分

v0.26

更新:2022年4月5日 @ 4時13分

v0.25