Stellaris
Penal Colony: Enhanced
13개 중 1~10개 표시 중
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업데이트: 2023년 5월 10일 오후 3시 02분

6.0.0 Update for Stellaris version 3.8 "Gemini"

  • Integrate underlying game changes
  • Civic: Oppressive Autocracy also generates bonus unity from Inmates

업데이트: 2023년 3월 19일 오후 10시 40분

5.4.0 Improve built-in support for Planetary Diversity

업데이트: 2023년 3월 17일 오후 10시 51분

5.3.0 Add additional assets for use by mods that want to add another tier of Penal Colony capital building

업데이트: 2023년 3월 14일 오후 7시 12분

5.2.0 Flagged as compatible with Stellaris version 3.7 "Canis Minor" - no script changes

업데이트: 2023년 3월 3일 오후 9시 36분

5.1.1 Rename a file to load in the correct order when used with Planetary Diversity - special thanks to Mister Handmann (aka Mr. Money)

업데이트: 2023년 2월 14일 오후 8시 52분

5.1.0 Add built-in support for Planetary Diversity

업데이트: 2023년 1월 9일 오후 3시 58분

5.0.0 Add a compatibility trigger for other mods to check whether this one is active, remove old compatibility global flag

업데이트: 2023년 1월 2일 오후 8시 19분

4.1.0 Add compatibility with Prison, Resort and Thrall Habitats

  • Add new penal habitat capital buildings

업데이트: 2022년 12월 14일 오후 5시 12분

4.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Update the pop category inmate to use the the new inline scripts and account for new sources of growth/upkeep/production
  • Update penal capitol buildings with new cybernetic tradition and federation effects (added in 3.6 to other capitols)
  • Update the overridden economic category planet_jobs with underlying changes from 3.5/3.6
  • Update Warden job to attract species with the new army-boosting traits
  • Restrict the AI from creating a Penal Colony until it has more than 5 worlds
  • AI is more inclined to choose lower-habitability worlds as Penal Colonies

업데이트: 2022년 5월 12일 오후 9시 18분

3.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Update penal armies with new army properties
  • Authoritarians and Police States have an increased chance for Pops to resettle to a Penal Colony
  • Allow the AI to designate Penal Colonies
  • Update the overridden economic category `planet_jobs` with underlying changes from 3.4
  • Update Warden job weights to use the new weighting system and amenity production system
  • Apply memory optimizations to effects and triggers