Serious Sam 4

Serious Sam 4

Enemy Consistency Fixes
Ergebnisse 71–80 von 93
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Update: 9. Feb. 2022 um 13:07

- Added missing rage particle effect for Khnum.

Update: 7. Feb. 2022 um 5:14

- Complete sound overhaul for most enemies. Added numerous sound effects and voice-overs from SM. Added even more sound effects during melee executions. Added additional sound effects during certain animations.
- Fixed Blue Walker flares being gigantic.
- Fixed Combat Drone flares being out of wack.

Update: 4. Feb. 2022 um 9:13

- Fixed Arachnoid Junior's minigun.
- Updated destruction settings for most enemies.
- Organized files.

Update: 3. Feb. 2022 um 17:56

- Updated Adult Arachnoid firing effects further.
- Added flares to the Combat Drone fire prepare animation.
- Added flares to the Blu Mech's firing effects.

Update: 2. Feb. 2022 um 16:36

Update: 2. Feb. 2022 um 8:20

- Retracted Devastator not gibbing Scrapjacks.

Update: 2. Feb. 2022 um 5:49

General:

- Updated all death instances to use the non-animation throw tool function.

Adult Arachnoid:

- Overhauled the firing animations. Both Start and End states have additional sound cues. The minigun now spins up and down, and spins during firing.

Scrapjack:

- Updated firing graphical effects.

Khnum:

- Added fancy new light effect during ignition.
- Overhauled the "Stun" animation soundscape and graphical effects.

Red Walker:

- Updated firing graphical effects.
- Added "Alive" sound effect.

Blue Walker:

- Updated firing graphical effects.

Update: 31. Jan. 2022 um 18:25

- Fixed missing mesh file.
- Created a demonstration video for the workshop.

Update: 31. Jan. 2022 um 15:02

- Ported SM's lovely Gnaar execution eye model!

Update: 31. Jan. 2022 um 6:11

- Small spiders will now be able to get gibbed by the Auto Shotgun.
- Increased lowest quality LOD range on enemies slightly to help prevent them from popping in.