Tabletop Simulator

Tabletop Simulator

Hellbringer [ENG]
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更新于:2023 年 7 月 16 日 上午 11:58

Major update:

GENERAL
All cards now have a code. This code will allow you to customize fan-made scenarios as you see fit.

All Rulebooks have been updated.

The term "to a target" on cards is now more specific, reducing the confusion of being able to grant bonuses or even save enemies.

Added the Loot Bag (May replace the Loot Draw Pile), Playmat and Dice Tray under the table.

Demons now have two sides (A and B). On side A, Demons are generally less resistant and tend to do more damage over time. When a demon is eliminated on side A, the card is rotated to reveal side B, which is the demon's most powerful form. Generally speaking, Damage and Health Points are increased (to the same level as originally) and effects are generally instantaneous (and one time only) compared to time-based effects. The idea behind this change is to make the final battle longer, more difficult and more interesting in both SOLO and COOP. It's important to note that, in general, this change has not been thoroughly tested. Your comments are appreciated!

BASE GAME
Barrier - Ignore -5 damage dice (No longer transfer your Health points to Armor Points)
Barrage - Another Player or Companion ignores -1 Damage Die for every 25 Armor Points you have (No longer discard one card to effect)
Assimilation - Place an assigned Companion in your Attribute Points (Must no longer have a higher number of Action Points than the Companion)
Torch - +2 Perception to all players (No longer gives +3 to the player who equips it)
Endless Bag - Can now have 2 enchantments equipped
Out of control - Card cost reduced to 2 Action Points (previously 3 Action Points)
Revenant - When the enemy on Revenant is eliminated, Revenant comes into play (No longer copies attack and effect.)
Gargoyles - -20 Armor points to targets attacked until the start of the enemies' next turn (Formerly -20 Armor points to targets until the end of the enemies' turn)
Orcs - -15 armor points to targets attacked until the start of the enemies' next turn (formerly -15 armor points to targets until the end of the enemies' turn).
Golem - Druid bonus: +10 Health points to all companions in play (Previous Druid bonus: +15 Health points to Golem)
Eagle - +1 Perception to all players in play (Formerly +2 Perception)

LOOT & MERCHANT EXTENSION
Potion of Acid - Reroll 5 acid dice from a target's attack total (No longer gives +5 acid dice +1 for each Action Point if it's another player).
Potion of Rage - Reroll 3 damage dice from a target's attack total (No longer gives +3 damage dice +1 for each Health Point if it's another player).
Potion of Teleportation - Collect a card from the Loot and Merchant discard pile (No longer considered a Portal)
Conqueror's Helmet - +10 Health Points, +3 Acid Dice on your next ATTACK at the start of each turn and +10 Armor Points for each other Conqueror's item equipped (Previously +15 Health Points, +5 Armor Points and +3 Acid Dice for each Conqueror's item).
Chain mail - +15 Health Points and +10 Armor Points (Formerly +10 Health Points and +20 Armor Points)
Titan's ring - Action point cost increased to 4 (Formerly 3 action points)

QUESTS & EVENTS EXTENSION
Barter - Accumulate 2 Items to obtain 2 Loot (Formerly 3 Items, Enchantment or Potion)
Absorption - Accumulate 1 Companion under Absorption to obtain +5 Health Points (Formerly 2 Companions for +1 Action Point)
Resistance - Accumulate 2 Defense or Potion to obtain +10 Armor Points and discard cards under Resistance (Formerly 2 Defense for +10 Armor Points and collect cards under Resistance)

更新于:2023 年 6 月 13 日 下午 11:51

Minor update:
Fixed the Tutorial not starting properly

更新于:2023 年 5 月 23 日 下午 5:50

Minor Update:


Summary Card:
Completely revised the card. The text is now a summary of section 1.2 ACTIVATE CARDS

Active player token:
Added an active player token for COOP games.

Druid I Perk:
New: +2 damage dice to a COMPANION's total attack in play.
Old: Double the damage and acid dice of one of your COMPANION ATTACK

Potion of teleportation:
Text correction

Bones:
Text correction

Tracking sheet:
Text correction and more clarity

更新于:2023 年 5 月 8 日 下午 6:28

Minor update:
- The Campaign Booklet now contain every scenario (The text is not available yet, but the Tome's Effects are!)

更新于:2023 年 5 月 8 日 下午 6:27

Minor update.

更新于:2023 年 5 月 7 日 下午 1:10

Minor update:
- Modified the text on Portal and Secret Portal cards
- Black Hole: Action Point cost has been reduced from 4 to 2.
- Flail: Basic damage has been reduced from 3 to 2. In addition, this object no longer gives Armor Points and can no longer be enchanted.
- Fixed a visual bug on the Moose Gloves card
- Potion of Ironskin: No longer gives a bonus when used on another player.
- Added the campaign Tracking sheet

更新于:2023 年 4 月 30 日 下午 6:19

Minor update:
- The Mule is now scripted
- Removed the Secret Portal from the Monster deck. (You can now select it at the end of the game if you wish)

更新于:2023 年 4 月 27 日 下午 8:57

Minor update.

更新于:2023 年 4 月 27 日 下午 7:54

Minor update:
- Typo fixed on Aegis of Protection
- Fixed Damage Dice on Pulverisation not showing the good amount
- Paladin's Perk III have been nerfed to +1 Damage Dice per 20 Armor Points
- Sorcerer's Perk III have been nerfed. Player must now spend Action Points to use the skill again.
- All Rulebook have been updated
- Secret Portal now have a unique Icon
- Mooses have been buffed

更新于:2023 年 4 月 24 日 下午 5:07

Minor update:

Rulebook has been modified. (Added specifications to the Enemy Board, Mule, Secret Portal and Moose. Content included is explained more deeply.)

Added a "X" Button under the menu so if the game crash or a player do CTRL+Z you can hide the menu.

Few cards have been rebalanced or redesigned:
- Black Hole: Reroll 1 red dice for every enemy in play for 4 Action Points
- Black Tentacles: Damage ratio has revised to +5 Acid Dice for every 5 Action Points
- Boots of Luck: Now give a +10 Armor bonus
- Conqueror's Helmet: Now give +3 Acid Dice instead of +2 Damage Dice
- Conqueror's Sword: Now deal 9 Damage Dice instead of 8. Bonus damage for Warrior and Paladin has been removed and changed to +1 Action Point
- Flail: Ratio changed from +2 Damage Dice for each 20 Armor Points you hold to 25.
- Pulverisation: Does not scale anymore with the Action Points of the player vs monster. Now give +3 Damage dice if you have at least 7 Action Points.
- Purification: Text has been modified for better comprehension.
- Swarm of Crows: Now deal 1 Damage Dice + 4 Acid Dice instead of 6 Acid Dice.
- Tracker's Bow: Class Bonus now affect the Hunter and the Druid and give +1 Card in Hand instead of +1 Action Point and +1 Card in Hand.
- Tracker's Glove: Now let you reroll Acid dice instead of Damage Dice to have a better synergy with the Tracker's Bow.
- Bone Runt: Now have Infinite icon on rerolling the dice and Ability icon for ignoring target.
- Spike Shield: Now give you +2 Damage Dice at your turn instead of giving damage if you get hit.
- Studded Armor: Now give you +1 Damage Die at your turn instead of giving damage if you get hit.