Barotrauma
Bebop Mk. I
Mostrando 11-20 de 27 aportaciones
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Actualización: 10 NOV 2021 a las 10:13 a. m.

Added signs to the guns to denote location.

Actualización: 10 NOV 2021 a las 9:05 a. m.

coloring changes, small change to Red Tail internal layout.

Actualización: 10 NOV 2021 a las 8:14 a. m.

Touchups, and changed reactor output to 3100

Actualización: 9 NOV 2021 a las 11:01 p. m.

Updated waypoints, bots should be able to get into and out of the Red Tail sub while docked.

Actualización: 9 NOV 2021 a las 10:18 p. m.

updating file location

Actualización: 9 NOV 2021 a las 9:58 p. m.

Heavily modified the Red Tail to resemble the show counterpart.

Actualización: 8 NOV 2021 a las 4:20 p. m.

Forgot to finish wiring pumps to backup array - power wires added.

Actualización: 8 NOV 2021 a las 4:12 p. m.

Cleaned and Colored wirings - White is reactor power, Orange is junction box grid, Red is power to components, and Blue is signal processing.

Actualización: 8 NOV 2021 a las 3:37 p. m.

BIGGEST UPDATE YET - The common area couch has been modified so that you can now sleep and sit on it.

Actualización: 8 NOV 2021 a las 2:23 p. m.

Changed the three coilguns to share the same supercapacitor. Rail gun still has a separate supercapacitor.