Total War: WARHAMMER II

Total War: WARHAMMER II

Shadow Phoenix - Radious Submod
Viser 11-20 af 27 forekomster
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Opdatering: 4. feb. 2022 kl. 2:45

Shadow Phoenix

  • Shadowflight cooldown increased from 60 seconds to 90 seconds
  • Shadowcloak cooldown increased from 80 seconds to 120 seconds
  • Added additional effect descriptions to Shadowcloak
  • Magic Resistance reduced from 70% to 50%
Vengeance
  • Fixed a bug where Revengeful Aura was decreasing Vengeance's own melee attack rather than just enemies
  • Magic Resistance reduced from 70% to 20%
  • Vengeful Charge's Melee Attack buff reduced from 12 to 8
  • Vengeful Charge's Charge Bonus buff reduced from 20 to 15

Opdatering: 4. jan. 2022 kl. 19:09

Stat Changes for Shadow Phoenix:
Health: 7350 -> 7150

Opdatering: 22. nov. 2021 kl. 13:05

- Slightly reduced the unit quality value (this is just for AI and won't affect the player in any way).

Stat Changes for Vengeance:
Melee Attack 58 -> 57

Opdatering: 16. nov. 2021 kl. 12:08

HOTFIX:
- Fixed a crash when using in tandem with Nagarythe Expanded Roster. Unfortunately, this fix means the update is probably not compatible with on-going campaigns but I cannot be sure because I have no current ones. As an additional unfortunate side-effect, Nagarythe will have two Shadow Phoenix units; mine and the one from Nagarythe Expanded Roster. For now, it's the best I can do for a hotfix.

Opdatering: 16. nov. 2021 kl. 11:17

- Supports the latest version of my mod.

Opdatering: 12. nov. 2021 kl. 9:44

- Corrected the cdir_military_generator_unit_qualities_tables to Radious' logic so hopefully AI more commonly recruit the units.

Opdatering: 4. nov. 2021 kl. 10:06

- Corrected AI usage of the unit. It now correctly attempts to use it as a flanker.

Opdatering: 4. nov. 2021 kl. 7:55

- Rebalanced the new stat rework for Radious.

Opdatering: 3. nov. 2021 kl. 16:06

- The Shadow Phoenix is no longer a Siege Attacker (the passive that allows you to attack walled settlements in 1 turn) because none of the other Phoenixs were.

- Ethereal now grants 75% physical resistance like most of the other units that have it. This means that when its "Attuned to Magic" passive is procced from the Winds of Magic being above 50%, it's physical resistance can max out at 90%. That may seem like a lot, but it's quite weak to magical attacks and does little damage to late-game units.

Opdatering: 3. nov. 2021 kl. 12:18