RimWorld
[SYR] Processor Framework
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Actualización: 21 OCT 2022 a las 2:15 p. m.

[Auto-generated text]: Update on 10/21/2022 11:14:44 PM.

Actualización: 5 JUN 2022 a las 5:13 a. m.

Limited search of potential ingredients to fill processor to improve performance. Ingredients are cached every 300 ticks (5 seconds) - you may notice colonists taking a moment longer to realize ingredients are available to be hauled to processors, this should be barely noticeable though (since if they aren't idle the workGiver runs rarely anyway).

Actualización: 5 JUN 2022 a las 2:45 a. m.

[Auto-generated text]: Update on 6/5/2022 11:44:32 AM.

Actualización: 4 MAR 2022 a las 11:50 a. m.

Fixed an issue where fuel wouldn't be consumed if tickertype was normal and the option "consume Fuel only when used" is set to true.

Actualización: 13 FEB 2022 a las 8:51 a. m.

Potentially fixed the issue with non-independent processes erroring when ingredients are added in more than a single batch (=not filling the processor in one delivery).

Actualización: 16 ENE 2022 a las 6:23 p. m.

[Auto-generated text]: Update on 1/17/2022 3:23:28 AM.

Actualización: 18 DIC 2021 a las 5:40 a. m.

Fixed fish being allowed for meat racks if salted meat AND VE fishing is installed. It should only be meat.

Actualización: 30 NOV 2021 a las 5:34 a. m.

Changed inspect string, hopefully fixes NRE.

Actualización: 25 NOV 2021 a las 5:47 p. m.

[Auto-generated text]: Update on 11/26/2021 2:47:12 AM.

Actualización: 25 NOV 2021 a las 1:33 p. m.

Fixed all processors working as if parallel processes was enabled.