Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Impostor
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Uppdatering: 3 jan @ 11:47

v3.4.2
Fix rendering issue caused by unloaded blender files in asset bundle.

Uppdatering: 2 jan @ 20:59

v3.4.1
- Actually add Connection Check to the prefab. It can now spawn naturally and in mission bombs. Thanks to kitronzer for the report!
- Remove the Colour Flash quirk where the sequence does not end, as this makes it is indistinguishable from the module "Stroop's Test". Thanks to EricB for the report!

Uppdatering: 15 jul, 2023 @ 13:17

v3.4.0
- Added Fast Math, Monsplode Fight!, Perspective Pegs, and Skewed Slots, courtesy of Kilo Bites

Uppdatering: 3 jun, 2023 @ 10:14

v3.3.0
- Add Complicated Buttons support courtesy of GoodHood.
- Fix Cryptography sometimes throwing an OutOfRange exception.
- CODE-SIDE CHANGE: Replaced the direct modification of `flickerObjs` with a method `AddFlicker` which doesn't require repeatedly calling `.gameObject`.

Uppdatering: 25 maj, 2023 @ 22:16

v3.2.0
- Add 2 new mods!: Say hello to Round Keypad and Emoji Math. Many thanks to Blan for these additions.
- Update some older modules with new quirks (and the bullshit quirk from Anagrams)

Uppdatering: 8 okt, 2022 @ 20:19

v3.1.1
- Cryptography: Fix button texts showing through bomb.
- Sea Shells: Fix phrase changes not logging properly because of newlines.

Uppdatering: 2 okt, 2022 @ 10:44

v3.1.0 | Major Update
- Added colorblind support to modules which have it.
- Added Simon Sends (support by Timwi)
- Minor changes to certain prefabs to make them closer to the original modules.

Uppdatering: 19 feb, 2022 @ 13:10

v3.0.5
- Fixed bug with Sea Shells text showing through the bomb.
- Fixed bug with Number Pad buttons all appearing white.

Uppdatering: 16 feb, 2022 @ 13:23

v3.0.4
- Fixed Colour Flash bug

Uppdatering: 14 feb, 2022 @ 18:23

v3.0.3
- Correctly capitalized Neutralization's prefab.
- Added Morsematics to the Impostrous mission pool.