Stellaris
Ringworld Graphical Enhancements
10件中 1-10 を表示
更新:2023年5月10日 @ 16時36分

4.0.0 Update for compatibility with Stellaris version 3.8 "Gemini"

  • Integrate underlying game changes
  • Add override of `ringworld_habitable_entity_01_clouds_entity` in order to bring back animated clouds on habitable ringworld segments
  • Add a full-file override of the PDX shaders in order to add a shader that properly draws, blends, and animates cloud cover for ringworlds

更新:2023年3月14日 @ 19時25分

3.3.0 Mark as compatible with Stellaris 3.7 "Canis Minor" - no script changes

更新:2023年1月31日 @ 15時16分

3.2.0 Ensure the ringworld for Origin: Shattered Ring spawns symmetrically

更新:2023年1月9日 @ 15時02分

3.1.0 Add a compatibility trigger for other mods to check whether this one is active

更新:2022年12月9日 @ 0時48分

3.0.0 Update for compatibility with Stellaris version 3.6 "Orion"

  • Change the Shattered Ring appearance event to fire after game_start.1 which is what sets up the colonizable ringworld segments
  • Update the "Repair the Shattered Ring" decision with underlying changes (it's still not perfect, so this mod's override persists)
  • Support new shipset (Toxoid)

更新:2022年5月12日 @ 11時25分

2.2.0 Mark as compatible with Stellaris 3.4 "Cepheus" - no script changes

更新:2022年2月24日 @ 22時40分

2.1.0 Mark as compatible with Stellaris 3.3 "Libra" - no script changes

更新:2021年11月23日 @ 0時00分

2.0.0 Update for compatibility with Stellaris 3.2 "Herbert"

  • Merge underlying game changes
  • Support new shipset (Aquatic)

更新:2021年10月18日 @ 18時25分

1.1.0 Move visual enhancements

  • Habitable ringworld sections now display Gaia planet textures (matches their use of the Gaia textures in the planetview; Gaia planets use tropical_03 for their normals and specular)
  • Use a customized specular map for ringworld planetary terrain - masking the red channel prevents the shader from "greying out" the landmasses, so now ringworlds will look nice whether they are new or you loaded up an old save

更新:2021年10月15日 @ 7時16分

1.0.0 Initial version