Crusader Kings II

Crusader Kings II

Flogi's Buildings & Technology Mod
69 sonuçtan 61 ile 69 arası gösteriliyor
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Güncelleme: 14 Kas 2014 @ 8:58

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########### Checksum (MWZS) for Beta Patch 2.0.9
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########### General
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- Adjusted the files to work with the new patch


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########### Buildings
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- New settlement building for tribal holdings
- Added the terrain specific buildings for tribal holdings (like farms etc)
- Reworked some building costs
- Added techpoints for tribal holding buildings
- Some minor fixes

Güncelleme: 15 Eki 2014 @ 14:00

Now using the correct localisation

Güncelleme: 14 Eki 2014 @ 17:01

New Checksum: LRIJ

- Adjusted the files to work with the new patch

Güncelleme: 16 Eyl 2014 @ 14:21

Very small update:
Fixed a buildings bug

Güncelleme: 2 Eyl 2014 @ 4:47

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########### Version 4.0 (WHDW)
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########### General
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- New Revoltsystem: Buildings give unrest, other buildings reduce unrest,
- New battle tactic system: Tactics improve with technologic advance
- More troops for the chasars
- Technological development has been reduced
- Wrong Goverment Tax Mod reduced (now 25%)
- More possible tradeposts

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########### Buildings
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- The culture specific buildings comply with the provinces culture not with the charakters anymore
- More steppe buildings at the beginning of the game
- Readjusted the build costs for new temples, castles and cities
- Reduced cost for trade posts
- New building: Officier Academy
- New capital building: Statue
- New capital building: Bath House
- New capital building: Court Architect Guild
- New building: Tax Collector
- New buildings: Swordmaster, Horse Breeder and Merchant Guild
- New buildings: Poor District, Citizen District and Noble District for better development
- New building: Poor House
- New building for trade posts: Merchant Guild Office
- New historical buildings: Notre Dame, Al-Aqsa Mosque, Hagia Sophia, The Third Temple, Apostolic Palace, Venetian Arsenal
- Fishing Ports don't give tech spread but some galleys
- Buffed castle forticications
- The main buildings of settlements don't give taxes anymore
- Fixed: Build & Cost bonuses now work via modifiers
- Some bugfixes


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########### Retinue
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- Reworked camel kav retinue
- Reworked horse archer retinue
- Reworked berserker retinue
- Retinues now cost 20% maintanence (former: 5%)

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########### Events
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- The orthodox holy order now triggers when the templars are active

Güncelleme: 11 Tem 2014 @ 14:15

Changes:
- French localisation by Korreden
- Fixed some things in the English localisation
- Added Improved German localisation files

Änderungen:
- Deutschkorrektur Mod by RaschidalDin integriert
- Französische Localisation by Korreden
- Rechtschreibfehler gefixt

Güncelleme: 30 Haz 2014 @ 16:57

~English~ Checksum: XEXB

- Fixed the special troop crash
- Updated to the new patch

~Deutsch~ Checksumme: XEXB

- Fixed: Den Crash der bei Spezialeinheiten auftrat
- alle Spieldateien auf den neusten Stand gebracht

Güncelleme: 18 May 2014 @ 16:45

Güncelleme: 18 May 2014 @ 16:41