Rivals of Aether

Rivals of Aether

SSL Rykenburn
Viser 1–10 av 17 bidrag
< 1  2 >
Oppdatering: 25. juni 2024 @ 9.38

v1.15

General
-Updated the knockback dust FX to match the template
-Added HUD Toggle
-Replaced Primary and Secondary alts, same as the ones used in the template
-Gravity (0.5 > 0.6)

JAB
-Added custom hit lockout that only affects Jab

BAIR
-Lifetime (5 > 3)
(This fixes whifflag)

UAIR
-Removed strange whifflag on one of the windows

DAIR
-Removed whifflag and adjusted the endlag value
-Grab Lifetime (12 > 4)
-Max Grab time (32 > 24)
-A successful throw now sends Ryken backwards a litte

Oppdatering: 4. juni 2024 @ 17.00

v1.14

General
-Updated the dust FX
-Updated the portrait

FAttack
-HSP (9.51 > 10)

UAttack
-Added a grounded UAttack. So you like Vanilla Ganondorf UTilt? No? Try it out in a game with no rolling!

NAir
-Final Hit KB (8 > 7)
-Final Hit Hitpause/HPS (10/0.8 > 6/0.65)
(To match current Rykenburn)
UAir
-Hit Success Endlag (32 > 12)
(To match current Rykenburn)

DAIR
-Fast falling enabled for the start of the move.

Oppdatering: 7. juli 2022 @ 11.36

v1.13

Oppdatering: 13. juni 2022 @ 16.52

v1.12

Aesthetic update! Thanks to Regina and Snolid Ice for helping!

-VFX, portrait, css, victory bg/theme, alts, and some animations updated.
-NAir buffed

Oppdatering: 24. okt. 2021 @ 10.02

v1.11

Added and updated colors

Updated the preview image! Thanks Blaner!!!!

Oppdatering: 17. okt. 2021 @ 12.42

v1.10


General
-Added sticky ledge prevention

FAttack
-HSP (9.5 > 9.51)

BAir
-Damage (12/9 > 9/6)

Oppdatering: 9. okt. 2021 @ 7.48

v1.9

I forgor to do the hsp change

Oppdatering: 9. okt. 2021 @ 7.47

v1.8
General
-Updated Cyan alt
-Added Coal alt
-Raised the HUD indicator up.

FAttack
-HSP (8 > 9.5) (I gutted this too hard lol)

Oppdatering: 6. okt. 2021 @ 19.46

v1.7

Visual changes

Oppdatering: 3. okt. 2021 @ 14.57

v1.6

FAttack
-Startup (6 > 8)
-HSP (12 > 8)
-Endlag (20 > 18)
-Projectile Invincibiltiy is now frame 3, however it now destroys projectiles.
DAttack
-Startup (8 > 5)
-Damage (9 > 6)
-Angle (75 > 100)