Barotrauma

Barotrauma

Barotrauma 40K
Menampilkan61-70 dari 160 kiriman
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Pembaruan: 22 Apr 2023 @ 1:37pm

-Added death guard
-Added possibility to change fabricators in campaign
-Reworked sub upgrade system
-Reworked las weapons
-Added alternative talent in t2 of chaos tree of the guardsman
-Reworked Khorne's talents of captain and guardsman
-Reworked guard's "Bloodlust" talent
-Added new wreckage
-New artifact type
-Fixed item scale on old wrecks
-Small balance tweaks
-Fixes in order assignment
-Changed conditions for wearing power armor
-Space marines on outposts get geneseed
-Books with medicine guides
-Updated mission localization

Pembaruan: 22 Mar 2023 @ 1:40pm

This is last patch for next few months. Event if there is still some bugs unspotted it will be fixed only with next big content patch after period of testing (ptb active again)

Pembaruan: 20 Mar 2023 @ 12:37am

-Small bug fixes
-New caves and hazards
-Adopted campaign events file, added spawn of new abyssal creature (not latcher)
I hope this will be final patch with fixes after 1.0 so I can return to stagnation of main mod and work with public test build to torment mod's testers with constant updates.

Pembaruan: 18 Mar 2023 @ 11:21am

-Fixed NPC set. Now no NPCs have vanilla armor and weapons that was deleted in their code
-Removed mod's pirate missions for now
-Replaced old mission event prefab with new actual one
-Fixed engineseer's talent that supposed to increase fabrication speed but instead provides error with missing stats
-40k version of vanilla subs now requires only main mod as required package
-Nerfed guard's medals
-Fixed books and medals. Now they will not remove item if you use them on m1. Guard's book also does not give you broken talent anymore.

Pembaruan: 16 Mar 2023 @ 10:21am

Pembaruan: 15 Mar 2023 @ 5:21am

-Mod changed it's format and now it's core package.
-Tons of bug fixes
-Reworked almost every aspect of vanilla game.
-Reworked talents
-New modules for outposts
-Removed unnecessary modules
-New submarines
-New decorative items
-New weapons
-New talents
-Economy rebalancing (partly)
-Patched up for new game version
-Added more deadly stuff for tombs
-Medical system overhaulded once more
-Changed campaign map generation
-Added some QoL stuff to help the beginners
-New enemies
-Changed way of getting antibiotics
-Added more powerful version of antibiotics which can take even one of the nurgle's illnesses
-Improved AI for few old creatures
-Changed UI a little bit

Pembaruan: 23 Feb 2023 @ 12:27am

I hope that this patch will fix most of problems with medicine and some weapons bugs but don't really rely on it because I have many things to do for global patch which is more stable rn but I can't release it until everything will be tested properly, so, this patch is unfortunately necessary because of sudden devs activities.

Pembaruan: 27 Jan 2023 @ 6:52am

-Turned off winter stuff
*Next patch will set mod as core content package

Pembaruan: 9 Jan 2023 @ 1:18am

-Several bug fixes:
Fixed recipe for corrupted arc pistol
Fixed inability to craft astartes bolters
Fixed Ruin scavenger talent
Fixed submarine turrets explode on shooting
Fixed backpacks inventory restrictions (same for tool belt)
Fixed arc rifle condenser interactivity

Pembaruan: 28 Des 2022 @ 11:59pm