Space Engineers

Space Engineers

Real Orbits
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Actualización: 9 SEP a las 12:51

-Fixed bug: GPS not being cleaned up for grids that de-orbit.

Actualización: 22 NOV 2024 a las 14:35

-Fixed info panel appearing when grid is too low for orbit.
-Fixed "Stable Orbit" appearing incorrectly on info panel.

Actualización: 22 NOV 2024 a las 13:23

-Fixed grids being tracked for orbit too close to planet surface (was causing grids to "pop" slightly due to orbit adjustment even when on the surface of a planet).

Actualización: 12 NOV 2024 a las 15:37

-Fixed compatibility with Real Solar Systems for custom planet gravity.

Actualización: 12 NOV 2024 a las 15:35

Actualización: 24 OCT 2024 a las 14:39

-Compatibility patch for RealSolarSystems
-Added support for perpetual unattended orbits (they will not drift over time)
-Set grid GPS to not show up unless grid is in orbit (bug)

Actualización: 24 ABR 2024 a las 16:31

-Add support for RealGasGiant orbits (upcoming mod).

Actualización: 24 ABR 2024 a las 16:29

Actualización: 23 FEB 2024 a las 13:20

Actualización: 23 FEB 2024 a las 12:33

Major Update:
-Improved visuals for orbit lines near camera (much smoother).
-Added support for orbit transfer. By default orbiting grids will only accept gravity from the planetary body which is pulling on them the strongest. The "Multiple Gravity Fields" warning will no longer appear unless <EnforceSingleGravityWell> is disabled.
-Fixed distance cutoff for orbit lines (lines will no longer be hidden while within gravity well in larger orbits).
-Fixed grid stopping issue (the grid stopping cleanup setting is now disabled by default; disable <PreventGridStopping> to re-enable).
-Orbit lines now scale based on camera position, not player character position.
-All planets will automatically be converted to correct gravity falloff at runtime. No special world setups are required. Set <OverrideCreatedPlanetGravityFalloff> to false to disable.