Barotrauma
SIN Beacon Stations [New Update!]
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Aggiornamento: 4 lug, 9:15

Minor fixes, one floating wire, and hydro station now should not be floding.

Aggiornamento: 4 lug, 9:08

Updated all lockers and storages to their new proper category, inventory now should be more random and depending on your difficulty.

All beacons now should have encounters and spawners, so beware of your surroundings you are never trully alone.

Aggiornamento: 16 gen 2023, 6:59

Fixed multiple bugs over the couple last updates that have occured on these beacons, also locked lockers now need a id card that can be found on these beacons.

Aggiornamento: 16 gen 2023, 4:41

Aggiornamento: 4 gen 2022, 2:10

Updating mods was always a problem, last update for today, this game really does what ever it wants.

Aggiornamento: 4 gen 2022, 2:05

Shipyard Beacon Station has been slightly updated, i added another buttons for the doors once docked that should give the ability to open the hatches, also door next to reactor has a platform so you are able to stand on them. I am looking forward now to do some more beacon stations so stay tuned :)

Aggiornamento: 21 set 2021, 23:42

-Added whole new beacon station the hydroponics! Also fixed one major thing that hopefully nobody noticed because this game and its code is a joke.

Aggiornamento: 20 set 2021, 15:11

Antenna dish has been changed slightly so submarines or shuttles can easily dock and not hit them on the way :)

Aggiornamento: 20 set 2021, 8:42

Last quick fix of the day. :-)

Aggiornamento: 20 set 2021, 8:37

Added a whole new Mining Beacon station.