Crusader Kings III

Crusader Kings III

Houses Traditions
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更新于:2022 年 2 月 16 日 下午 4:22

- Pushed an update to initialize some global variables on_game_start to hopefully reduce the error log spam some people are seeing. I'm not seeing the issue on my end, though, and I'm unsure why the way I've set it up could produce error messages more than once, if any at all, as I've set them up to acknowledge a default state (as older saves obviously wont have them. Please let me know if there are any issues as this is somewhat of a "blind fix".

更新于:2022 年 2 月 14 日 下午 6:45

- Verified to work with v1.5 with very limited play testing. Please let me know if there's any issues.
- Updated all modified vanilla files to reflect the same 1.5 changes via Diff Merge.
- Added the option to fully disable "Marriage Compatibility" calculations for people who are having performance issues with "Find Spouse". You can find the toggle in the Decisions.
- Error logs should be greatly reduced.
- Fixed a typo that was creating errog logs and not awarding Dynasty Prestige from this mod. In practice you may notice a modest Dynasty prestige reward about 10 pts for every adult raised who follow traditions. Please let me know if this turns into some balancing concerns in long-stretched campaigns.

Known issues:
- This mod currently does not interact with the new "Customs" Dynasty Legacy. The legacy should still work, but the AI probably will be choosing others. I don't want to mess with AI decision weights until I get to have a full playthrough myself.

更新于:2022 年 2 月 14 日 下午 6:13

更新于:2021 年 9 月 28 日 下午 2:02

Performance: Simplified the "Compatibility of House Traditions" calculations to help those who are lagging with "Find Spouse.

What this change does is this:

1) If running Unrestricted Diplomatic Range:
Total calculations should be cut by a whopping 70%. In exchange the much simplified calculations are given heavier weight. More specifically, under this game rule it will check only the general House Tradition comparison and let the two Lieges judge each other.

2) If running Default Diplomatic Range:
Total calculations should be cut by about 33%. None of the weights were changed, so in practice you'll simply have narrower swings.

Under this option it forgoes the part where the secondary actors; the bachelors themselves judging each other. (It retains the calculation where the two lieges judge the prospects being offered)

3) If running Restricted Diplomatic Range:
You should experience no changes. Keep in mind that I personally play restricted diplomatic range so my own play testing/balancing would be best matched against this game rule.


I'm busy lately so this is a bit of a rushed update. I am still actively paying attention to feedback on this matter. Please drop let me know if you experience any issues especially with regards to this update.

更新于:2021 年 9 月 15 日 上午 12:38

FIX: Should no longer conflict with CFP or EPE regardless of load order.

更新于:2021 年 9 月 14 日 下午 1:49

FIX: Resolved a trigger issue with Valor/Influence/Guile/Fortune/Knowledge traditions locking education for the player. Please note that the player's close family and any house members within your court should be free to select education focus. However, everyone else (kinsmen, cousins, etc. not in your court) will have their education managed by the game.

TWEAK: Valor tradition's passive +1 Prowess per level of fame has been changed to +2 Prowess per stress level; All non-blacksheep Valor children already receives prowess education which grants permanent prowess boost from the last update, so permanent fame-based boost is no longer needed.

NEW: Revised the way Knighthood innovation calculates Prowess education to be more similar to how Valor familes does it. Vanilla code was too simplistic and led to a lot of double-dipping/double-penalties and randomness (for example, if the character is strong which already gives prowess skill, the Vanilla code gives higher ranked prowess education). This was a little rushed out to push along with the above mentioned fix. Please give me feedback if you find significant issues with the resulting prowess education skill. (Bumbling Squire/Confident Knight/Formidable Banneret/Famous Champion)

NOTE: This update includes some code that are still WIP. I should have disabled most. Please let me know if you run into significant issues. The localization text are still in place, so any localization sub modders can get a head start for the upcoming features if you'd like.

更新于:2021 年 9 月 5 日 下午 10:21

Performance Tweak: Removed some conditional checks on House Traditions compatibility for Marriages. This should improve performance in the late game and hopefully I won't have to simplify the formula. The drawback is that the "Compatibility of House Traditions" line will always be present even if the effect is +0.

Fix: Fixed a typo in the Justice tradition description localization that was preventing it from properly showing in game.

Fix: Improved the Honor tradition's on_action checks which should lessen/eliminate the error messages.

NEW: Children from Valor Tradition can start to train in prowess at age 5 and gradually advance in their proficiency with an associated childhood trait, which will translate into the vanilla Prowess education trait that is restricted to adults (normally requires Knighthood innovation). I am still actively working on fleshing out this feature but decided to push out an update with what I have now to address late-game performance issues. Hopefully I've patched up any bugs and code that can't stand on its own yet. Valor players please let me know if you notice any issues.

更新于:2021 年 9 月 2 日 下午 8:46

Fix: Changed Authority's perpetual dread gain to dread baseline +20. It was not intentional for that tradition to be able to permanently stay at 100 dread.

Tweak: Added thematic drawbacks to Power (enemy hostile scheme success chance +10%) and Authority (personal scheme power -10%) I realize that a lot of people are still hung up on how powerful these two look on paper. Please keep in mind that at MAX feudal levies a non-terrified vassal contributes 72.5% at Absolute Crown authority, while a terrified +20% only results in about 78% levies (a meager 6% difference in total levy from terrified vassals)

更新于:2021 年 9 月 2 日 上午 10:35

FIX: Disabled some gui files I was experimenting with after reports that it interfered with other GUI mods.
FIX: Added some additional checks to the 10 year old event as best practices, though it's unlikely to come up.

更新于:2021 年 9 月 2 日 上午 9:39

- Fix: "Craven" was missing as an eligible trait from Educator's event to realign a child's personality. Whoops.
- NEW: Added another childhood event at age 10 for the child to take after a parent, regardless of traditions. This wasn't included in the initial release because the original events all revolved around traditions, but I felt this event was important to better flesh out children being more like their parents.