Crusader Kings III

Crusader Kings III

Houses Traditions
52개 중 1~10개 표시 중
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업데이트: 2025년 11월 11일 오전 7시 19분
작성자: Beyond Disbelief

1) ACTUALLY went through and logicked through/reconciled the Cadet Branch updates from Japan. There may still be non-dominant gender (female in matrilineal marriages in male-dominated religion and male in patrilineal marriages in female dominated religion) because I read through the vanilla version and have a hard time agreeing with their use of OR instead of AND, so please let me know if I failed at logicking.

2) Nerfed Valor's monthly legitimacy loss down to 1/3 of previous. I don't know if they overhauled/nerfed legitmacy gains overall but I can see that Mandala government simply does not earn enough legitimacy the same way to support Valor/warmongering playstyle in SEA.

3) Updated the parental/guardian influence on childhood personality to include Eccentric, and keep track that Eccentric is an "opposite trait" to Fickle and Stubborn. This was small oversight the first time I added Eccentric support for the mod. It's a pretty low probability scenario that I don't see having had much impact in the past given how rare eccentric is (and the requirement that the child had fickle or stubborn already to have any potential conflict.)

I wanted to include updating Vengeance's revenge mech to the House Relations with this push but I wasn't able to find a modifier for it, so any more experienced modders who know how to mod House Relations please LMK.

업데이트: 2025년 11월 1일 오후 8시 54분
작성자: Beyond Disbelief

Updated to 1.18.* via diff merge & extremely limited testing
- Identified the issue that was causing the event not to show up. I dislike the direction they're going with less and less error tolerance.
- Base assignment of AI weights for the new Dynasty Legacies based on wiki information and the AI's chosen tradition. I did not try or play with any of the new legacies.
- Updated Marriage script triggers. Hopefully nothing breaks.
- Updated Cadet House founding to include the new Japan stuff. It's very involved so I hope I didn't break anything. Please let me know ASAP if something about the way Japanese government founding of cadet houses isn't working as intended.

I also noticed there's a lot of new operators like != and ?= and some changes in syntax in the vanilla files. I really don't have time to understand these changes and figure out whether or not any of my stuff needs to be updated to the new syntax. Please LMK if anything breaks and if you're a modder please LMK what I might need to pay attention to.

업데이트: 2025년 10월 9일 오후 6시 10분
작성자: Beyond Disbelief

Updated to 1.17.* via diff merge.
- Only see marriage compatibility file was changed. Let me know if I missed anything or anything blows up.

업데이트: 2025년 5월 15일 오후 4시 19분
작성자: Beyond Disbelief

Updated to 1.16.* via Diff Merge.

Also added some crude AI weighting for choosing the Nomad dynasty legacies for some traditions. I do not have time for a play through so the weighting is strictly based from reading the wiki.

Please let me know if there's any issues and provide any feedback if something is wrong or not as ideal with how Nomad AI pick their legacies.

업데이트: 2025년 4월 13일 오후 12시 36분
작성자: Beyond Disbelief

Updated to 1.15.* via Diff Merge. Please let me know if there's any issues.

I didn't notice much changes to any vanilla files I used.

업데이트: 2024년 11월 17일 오전 1시 45분
작성자: Beyond Disbelief

Updated to 1.14.* via Diff Merge. Please let me know if there's any issues. I won't have time for a proper play test.

업데이트: 2024년 11월 1일 오후 2시 22분
작성자: Beyond Disbelief

Added a series of House Head decisions (disinherit, denounce, etc.) that applies only to members of their own house. It never made sense only the Dynasty Head could do them.

Also added the ability to disinherit an heir that is out of diplomatic range; The fact they're far away and cut off is more the reason one might prefer an heir that they know is alive.

업데이트: 2024년 10월 17일 오후 6시 42분
작성자: Beyond Disbelief

Added 2 New Character Interactions:
- Abdicate House Head Status - Must be house head (Duh). You can target another landed house member. They must be of equal or higher rank to you. (Can't abdicate to a junior/weaker member.) This is done at a hefty fame penalty, but what it would likely allow you to do is to create a new Cadet House for yourself for those of you who want to try a differnet House Tradition.
- Partition into Cadet House - Must be Dynasty Head. You can target another house member and make them into a new Cadet House.

The AI will not initiate either of these interactions.

업데이트: 2024년 10월 16일 오후 1시 56분
작성자: Beyond Disbelief

Fixed an issue with missing triggers for Distinction tradition childhood events.

업데이트: 2024년 10월 13일 오전 2시 20분
작성자: Beyond Disbelief

- Can now Establish House Traditions as an Estate Holder in administrative government.
- Can now Establish House Traditions if you are a Legitimist adventurer.
- Can now create Cadet Branches if you are a Legitimist adventurer.
- Valor & Peace traditions have now additional legitimacy gain/loss modifiers to fit their theme. Valor will passively lose some every month to reflect their need to earn glory through victory, which they earn at a bonus. Peace will passively earn every month but lose much faster for. (It is abstracted due to limitations in modding, but most Legitimacy changes are through war)
- Pride & Distinction traditions have Legend spread bonus.
- Vengeance house vendetta mechanic now uses the Grudge -> Rival -> Nemesis progression system.