Crusader Kings III

Crusader Kings III

Houses Traditions
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Pembaruan: 14 Mei 2023 @ 9:53pm

Updated to 1.9.*
- Updated all vanilla files using DiffMerge. Those of you who went a head and force-enabled the mod may have noticed some issues with Grand Weddings not giving acceptance benefit, or education traits using the old system, etc. those issues will be fixed moving forward. Whether or not existing characters will be fixed depends on PDX's save compatibility for old saves.
- Various traditions will now account for the new "Activities" Legacy. Particularly, Pride tradition now favors that legacy the most.
- Various minor adjustments to tradition with passive opinion bonuses based on the new vassal stance opinions.
- Added Travel_Speed to Duty Tradition (they don't dawdle around to sight see), Danger reduction for Vigilance and Perseverance Traditions.
- Added Hastiluder exp bonus for Valor tradition
- NOT TESTED: Added predetermined traditions for a handful of famous houses in AGOT CK3. Please let me know if it works correctly.
- NOT TESTED: Fixed a bug with taking a trait after a parent from house_trad.6001 based on a user suggestion. I've never experienced crash from it so I'm not sure if it's even related to the issues some people have been reporting.

NOTE: The only CTD I've experienced is when debug_mode is enabled. Unless there's an obvious culprit I do not plan to test and fix things based on debug_mode.

Pembaruan: 26 Des 2022 @ 11:11am

No changes. Verified via Diffmerge and Patch Notes; none of the 1.8.0 nor 1.8.1 updates interacts with this mod in any way. Simply cosmetically updated the .mod file to tel the launcher ok for 1.8.*

Pembaruan: 9 Sep 2022 @ 2:51pm

Updated to 1.7.* with vanilla files verified via DiffMerge.
- Obviously full testing would require personal time and play through with Friends & Foes, but judging from the patch notes, marketing materials, and DiffMerge I am not anticipating any issues.

Pembaruan: 1 Jul 2022 @ 1:01am

- Updated to be compatible with 1.6.1.2
- Vigilance Tradition's Coming of Age artifact shield has been buffed.
- Several Traditions with intangible Coming of Age "gifts" have been buffed. Duty, Guile, and Fortune receive a bonus perk in Martial, Intrigue, and Stewardship respectively to reflect the young adult experience indicated by the event text.

Pembaruan: 1 Jun 2022 @ 3:59pm

- Updated to work with v1.6.*
- Updated Dynasty Legacy preferences by tradition to work with Royal Court and Fate of Iberia Legacies.

Pembaruan: 25 Mar 2022 @ 12:26am

Updated all appropriate "Gift of <tradition>" modifiers to the artifact system. Note that not every tradition receives an artifact, only those that were obviously referencing to a tangible item in the original modifier/event.

Aside from the wool shirt hand-knitted by a Compassion tradition parent, all are common items as they are meant to be commissioned from a local artisan. A talented compassion parent may produce a masterwork wool shirt.

I tried to integrate with vanilla items to make it consistent, immersive, and seamless, so some items such as swords and armor are generated via vanilla code which has some limitations on controlling the artifact's history. (For these items, it will just show the parent as the "creator" rather than an unknown benefactor/random artisan) it's limitation of the code that's hopefully not too jarring.

Most of these items are set to 30/60 durability on purpose. The intention is twofold: 1) To limit clutter from all NPC's having these items (majority NPC's will not have the gold to repair it, and will allow the item to be destroyed before getting it inherited) 2) Give players the option to repair and keep these very personalized items for their own roleplaying reasons.

Only non-blacksheep children with at least one living parent/grandparent of the appropriate tradition will receive the gift at age 15. Blacksheeps have a chance to "straighten up" to receive it.

Orphaned children will get a "Resolve: <tradition>" modifier instead just like before.

Pembaruan: 22 Feb 2022 @ 11:15pm

Pembaruan: 22 Feb 2022 @ 4:00pm

Pembaruan: 22 Feb 2022 @ 12:55pm

Cleaned up more error logs. Please note that there currently exists a CTD from the base game that has nothing to do with this mod. That crash can be overcome by simply relaunching the game.

As for the error log spam, most of the "errors" have no impact in the game and are along the lines of "Hey this noble character doesn't have a father, are you sure your event should be checking for a father?" The game is smart enough to just ignore the effect if the character has no parents. I cleaned out most of it but there's still some I'm not able to figure out how to get rid of without being exceedingly verbose in the code such as the constant checks for "bad_mother" (many fresh games have nobles with children but no spouse). I may not work on this part further since it doesn't have impact in the game and my goal in cutting down the error log is to find real issues.

1.5 also added a lot more error logging warnings about "hey this modifier is usually used for a character and not as a house modifier" - I'm pretty sure it still works regardless prior to 1.5 when I diligently tested each and every tradition. Please let me know if 1.5 outright banned some modifiers from being used as a house modifier (which would be really poor decision making by PDX if that happened) If it works, then it works. I can't do anything about PDX decision to keep the error log spammy.

Pembaruan: 21 Feb 2022 @ 9:21am

- Disabled a non-essential file since it may be causing some people to crash. Strange, this file was not touched in a very long time and if it causes crashes it should have happened since day one of 1.5 release.