Stellaris

Stellaris

Animated Hidden Eye Portraits: Revisited
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Opdatering: 19. maj 2023 kl. 0:45

7.0.0 Update for Stellaris version 3.8 "Gemini"

  • Sleek Reptilians are now part of the Reptilian species class (thanks to changes by Paradox, this is no longer mod-unfriendly)
  • Update prescripted empire to use the new prescripted ruler class and trait system
  • Update shared triggers

Opdatering: 21. mar. 2023 kl. 22:24

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Update shared triggers for Pop portraits
  • Remove global flag
  • Add compatibility trigger has_slreptilian_portraits_revisited_active

Opdatering: 8. dec. 2022 kl. 0:40

5.0.1 Further empire random name updates - primarily using species adjectives instead species singular nouns, matching changes in the base game

Opdatering: 7. dec. 2022 kl. 23:24

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Minor namelist updates
  • Update hair to attachment
  • Update custom traits to follow new gene-modding rules and also be weighted for assembly chance
  • Ensure Sleek Reptilian "humanoid" attachments are named "Hairstyle"
  • Update empire random names based on changes from Stellaris version 3.6 "Orion"

Opdatering: 18. maj 2022 kl. 12:59

4.1.0 Further enhancements for Stellaris version 3.4 "Cepheus"

  • Fix improper formatting for armies and sequential fleets
  • Add slave cost adjustments for the custom traits

Opdatering: 17. maj 2022 kl. 23:33

4.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Add a useful description to Civic: Geneticists
  • Update shared triggers
  • Minor localisation enhancements (spelling, grammar, use dynamic loc commands)
  • All static text moved to localisation (random empire names, name lists, species names, prescripted empire)

Opdatering: 27. feb. 2022 kl. 22:56

3.0.0 Update for compatibility with Stellaris version 3.3 "Libra"

  • Integrate base game script changes
  • Use a shared set of triggers for job-based clothing

Opdatering: 11. jan. 2022 kl. 19:59

2.0.4 Allow players to pick the all-Reptilian or all-"Human" portrait groups - it is intended only that the AI cannot randomly choose those two groups

Opdatering: 2. jan. 2022 kl. 20:28

2.0.3 Minor tweaks

  • Portrait selectors based on job category, not pop category - my goal is for the Pop portraits to be based on the job, not the Pop's stratum
  • No longer ignore portrait duplication for the pre-scripted empire
  • Don't randomize the all-Reptilian or all-"Human" portrait groups

Opdatering: 11. dec. 2021 kl. 21:58

2.0.2 Don't break the base game diplomacy rooms - fix is to name the new file to load before the built-in file