RimWorld
LightsOut
85件中 61-70 を表示
< 1 ... 5  6  7  8  9 >
更新:2021年9月8日 @ 18時04分

Who makes a light that inherits from StandingLampBase but refuses to inherit the comps from it? The same people that inherit from that new class and STILL don't inherit the comps THEY added. They've taken us for absolute fools. Or maybe just me.

Add compatibility for Simple Utilities: Ceiling.

At what point do I have to make the juanlightpez2008 mod with all of these lights implemented in a way that works with my mod out of the box? Name: 3/10, mod compatibility 10/10. But hey, you win some, you lose some, right? (I just lose a lot).

更新:2021年9月8日 @ 17時24分

Minor bug fixes. Correct an issue where certain mods can trigger an exception by changing the contents of a room at startup unexpectedly.

更新:2021年9月6日 @ 7時38分

The solution was for you to just download More Furniture (Continued) so it didn't throw the error, but I guess I'll fix my spaghetti code instead. You win this round.

更新:2021年9月5日 @ 19時33分

Added a compatibility patch for More Furniture (Continued) since that mod author couldn't be BOTHERED to inherit from BuildingBase for their furniture. They probably had a reason but that doesn't make me like it.

更新:2021年9月5日 @ 15時26分

A change I made when adding the ability to keep certain lights always on made it so benches only stopped pulling power after they had been interacted with, but that's fixed now.

更新:2021年9月5日 @ 13時29分

Add the long-requested feature of choosing which lights stay on all the time and which ones the pawns will flick on and off.

Fix the bug that stopped lights from turning off when the game loads from a save.

更新:2021年9月3日 @ 19時09分

I call this mod LightsOut, but then I went and broke it with an update that made it so everything worked except, get this, the lights going out.

This update restores that functionality. It also keeps the optimizations I did in the last patch, which is sick.

更新:2021年9月2日 @ 17時14分

Remove the feature that allowed pawns to shut off the lights when they go to bed. Turns out sleep interaction is a little more complicated than I thought, and I'm having trouble nailing down a good way to change the lighting state without checking every tick for pawn sleeping status, which I am not going to resort to.

I also fixed the bug that allowed lights to enter standby and still produce light if you disabled light flicking. Bonehead move on my part for that, but it's fixed now.

As a last little thing, I also updated my code to prevent unnecessary lighting recalculations. There is a little more work that I can do in this area to really help, but I am going to wait to dive that deep until I have the opportunity to test it a little better.

更新:2021年8月30日 @ 19時18分

In record time, remove support for some spacer furniture. Lamp that heats the room? More like free heater. Not on my watch.

更新:2021年8月30日 @ 19時05分

Add support for the spacer furniture and fix a bug that caused pawns to leave the lights off when they entered a room (if someone else was leaving when they entered). They were politely leaving the light off if someone else turned it off (but they were NOT happy about it).