Don't Starve Together

Don't Starve Together

[API] Time Control
7件中 1-7 を表示
更新:2022年7月12日 @ 22時19分

Major mod overhaul, please let me know if you have any issues with old code.

I'll write documentation about the new stuff later, if you'd like to dive into the code though it's very readable, and I left plenty of comments behind.

更新:2021年11月14日 @ 23時06分

Version 0.6
Update

- Any components that use OnUpdate, DoUpdate, or DoDec. Will now adjust with their local timescale now.

更新:2021年11月12日 @ 1時22分

Version 0.5
Hotfix

- Fixed a bug where the API would crash when checking if the server was an admin

更新:2021年11月11日 @ 9時18分

Version 0.4
Hotfix

- Maybe fixed a bug where the API would crash when checking if the server was an admin

更新:2021年10月6日 @ 14時24分

Version 0.3
Update

- Some actions now respect local timescale such as chopping. This also effects attacking faster, however it is a bit off and only seems to work properly when using and holding the mouse button to attack.

更新:2021年8月13日 @ 23時58分

Version 0.2
Update

- An objects local timescale can now be more easily accessed via a global function.

- Added a function to change debug mode settings (currently only true or false).

- You must now be an admin to use it's functions, I have no way of confirming this actually works or not.

- Changed the name of some functions. See main info page for details.

- Added support for the "Dev tools" mod, if enabled you will be able to easily manipulate global timescale, local timescale, and debug settings via it's menus.

- Local timescale is now saved and restored when leaving/joining a world (Global timescale coming soon).

- Temperarily disabled attack speed adjustment for local timescale, it hardly worked anyway :p

更新:2021年8月9日 @ 16時33分

Version 0.1
Prerelease

-Timescale for the world and indevidual objects (That can have components) can now be controled easily by mod makers.

-Timecale on objects currently only speeds up animation speed which also effects the effective speed of some actions, movement speed, and attack speed (Buggy at higher/lower values).