tModLoader

tModLoader

GaMeTerraria
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更新于:2023 年 12 月 17 日 上午 10:51
作者:John Snail

Enemies that are small or face the screen, and have more common methods of attack, no longer do contact damage.
- All Casters
- Goblin Warlock
- Prime Cannon & Prime Laser
- Gastropod
- Angry Nimbus
- Ichor Sticker
- Blood Squid
- Mourning Wood & Pumpking
- Everscream & Ice Queen
- Nailhead & Dr. Man Fly
- Desert Spirit
- Dutchman Cannon (???)
- Martian Probe (???)
- Tesla Turret & Martian Saucer
- Cultist Archer & Lunatic Cultist
- Flow Invader & Nebula Floater
- Moon Lord (why...)
- True Eye of Cthulhu

Experimental: Made significant changes to flow.
- Special weapons no longer use flow, and instead go on a shared cooldown.
- Flow is now built up by recharging special weapons, instead of passively. It still decays the same way.
- Shock Absorber now refreshes cooldowns instead of increasing flow.
(Super moves were originally intended to be follow-ups to special weapons, so this more closely matches that design, while also making the currently half-baked flow mechanic less intrusive.)

Experimental: Enemies no longer drop random amounts of money, and higher difficulties no longer increase how much is dropped.
(The game's economy has been out of whack for quite a while, with this being one of the reasons for it. Later updates will bring more tweaks to item and enemy value.)

Updated Dave Language localization files, with 765 new item names. (ver.33 > ver.36)
Set the Lunar Pillars free.

Fixed the Demolitionist not selling Rocket IIIs.
The Lunar Pillars now always drop 60 + (players * 30) fragments.
Renamed "super power" back to critical damage.
Banners now grant critical hits against their associated enemy.
Temporarily disabled being kicked out of Grug's World on death in Multiplayer.
Fixed Necromancers not being stunned.
Fixed Shock Absorber missing a tooltip.

更新于:2023 年 12 月 2 日 上午 9:15
作者:John Snail

Updated Dave Language localization files, with 781 new item names. (ver.29 > ver.33)
The Frost Legion warning text is no longer hidden for Dave Language players.
Fixed some Dave Language text not appearing.
Fixed Dave Language party announcement text not appearing.
Fixed a line of Dave Language death text.
Snow Don now has the `BelongsToInvasionFrostLegion` tag. (Snow Angels do not have this as they also spawn naturally)

更新于:2023 年 10 月 16 日 下午 12:50

Added two new items to Grug's World.
- Blood Spray, a magic weapon that damages you when you use it, triggering hurt effects!
- Mana Vent, an accessory that allows you to superpower your weapon by rapidly draining mana.

Added Pocketed Vest, a Golfer Class item that increases max individual golf balls by 1, crafted with Leather/Vertebra and Shadow Scales/Tissue Samples.
Added Golfer Emblem, crafted with any Emblem and the Golf-or-Nothing Badge. As the recipe suggests, it increases golf damage by 15% while also locking you into Golfer class.
Added the Botanical set, a Golfer Class armour set! I'm not gonna torture anybody with sheeting it (yet), so for now it takes on the appearance of the Country Club vanity set.
- For now, its set bonus just increases golf super power by 8%. I'll be implementing the actual set bonus in a later update.
Added the Mirror set, another Golfer Class armour set. Like the Botanical set, this one also shows up as the Country Club set for now.
- Its set bonus grants you a "shine" ability that basically lets you golf with your armour! And yes, this includes enemy projectiles, but only after not shining for 2 seconds.

Added Shock Absorber, an accessory that boosts your Flow whenever you take damage.
Experimental: Shadow Orbs now drop Shock Absorber instead of Band of Starpower.
- You can no longer convert Band of Starpower into Panic Necklace and vice versa.
- The Skeleton Merchant now sells Band of Starpower.
(An item as important to a class as Band of Starpower shouldn't be limited to certain worlds. Content from the opposite world evil should be accessible, though it's currently too easy to do so and downplays the choice between them.)

Projectiles from these sources are now superpowered.
- Hurt effects (e.g. Star Cloak, Honey Comb)
- Starfury
- Cool Whip
- Orichalcum set
- Titanium set
- Forbidden set
- Chlorophyte set
- Solar Flare set
- Bone Helm
- Bone Glove
- Volatile Gelatin
- Spore Sac

The spawn location of Soldiers is now static.
Soldier's Kill-on-sight Beam now hits separately from its other attacks.
Reduced the damage of Soldier's tackle in Expert.
Soldier's Clear Shots now do as much damage as its tackle, and no longer fire at immune targets.
Fixed Grug's World overriding all changes to spawn rate.

Updated Dave Language localization files. (ver.27 > ver.29)
Added more things to the screen.
:rainbow:

Fixed meteors still randomly falling.
Flow is now capped at 100%.
Gem Board now costs 100% flow.
Increased Frostfan's range.
Fixed Frostfan's projectile not counting as Magic.
Fixed Dragonfruit's hitbox being way too small.
Fixed the server not recognising that a player was saved by Backup Strat.
Skeleton Merchant now always sells Bone Torches and Bone Arrows.

更新于:2023 年 10 月 2 日 下午 3:56

Added Boss Checklist support!
Added 13 new items. More details below.
Hornlitz, Snow Don and Lad are now more stable in Multiplayer.
Fixed cutscenes completely breaking Steam Multiplayer.
Separately fixed some cutscenes freezing in Multiplayer.
Made various minigames more stable and send less data in Multiplayer.
Fixed loadouts not being cleared in challenges.
Added Deerclops, Lad, Snow Don and Dreadnautilus to Boss Rush. Boss Rush now unlocks after entering Hardmode.
Added summon weapons to Boss Rush.

Added Frostfoot, Frostfan and Frostfume.
Fixed the new Frost Legion spawn logic being garbage collected and reverted to vanilla's, causing many Snowmen and no Snow Angels to spawn.
Fixed Snow Angels freezing other NPCs.
Fixed Snow Angels inheriting a previous NPC's damage, causing them to gain astronomical amounts of damage in Expert and higher due to repeated scaling.
Fixed some other issues with Snowman and Snow Angel stats.
Fixed Snow Globes not starting Christmas.
Snow Don's core now does contact damage while invulnerable, which should make him juggle you less.
Snow Don now has his pipe!
Snow Don now runs REALLY fast if you're too far away, instead of jumping multiple times.
Snow Don is now affected by Warmth Potion.
Snow Don now has a boss icon and health bar.
Snow Don now collapses after losing 3 of his limbs.
Reduced Snow Don's vulnerability period from 15 seconds to 10.
Snow Don now punches more often if he's missing an arm or both legs in Expert.
Snow Don now lowers the Snowmen and Snow Angel spawn limit further. However, he no longer does so while vulnerable in Expert.
Snow Don now drops more snow, ice and slush.
Snowman Gangsta, Mister Stabby and Snow Balla now call Snow Angels for help if they seem stuck.
Mister Stabby is now faster and more accurate.
Snow Balla now throws further and more accurately.
Fixed Frost Legion not ending if Snow Don and a Snowman or Snow Angel die simultaneously.
Fixed Snow Angels sometimes moving in the wrong direction. This also caused them to appear to lag in Multiplayer.
Naturally spawned Snow Angels are now slightly rarer.
Presents carried by Snow Angels now drop different items depending on their colour.
- Blue Presents always drop the Snow Globe.
- Yellow Presents drop consumables and weapons.
- Green Presents drop blocks and vanity items.

Lad now has a proper summon method. Lad Statue is now placeable.
Added Lil' Lad (item).
Lad now has a boss icon and health bar.
Lad now drops Shark Bait (it will be removed from the Water Chest pool in a future update).
Fixed Lad not doing more contact damage in Expert.
Fixed Lad's health not scaling in Multiplayer.
Lad can now despawn.
Fixed some issues with Lad's second phase.

Added a new subworld. It's accessible from the start of the game, but tread carefully...
- Added a new miniboss, and three powerful weapons obtainable from it.
- Static Hook is now obtainable pre-Hardmode in the new subworld. Its range has been reduced from 37.5 tiles to 25 tiles. Alternatively, it is also now sold by the Goblin Tinkerer in Hardmode instead of the Steampunker.
(There's a lot of content planned for this place in 0.3, but I've been working on it for so long that I figured I should release what's been finished so far!)

Added Dave.
Added Dave (language).
Bestiary entries are now fully revealed after a single kill in For the Worthy.
Lad is now much larger in For the Worthy.
Meteor Heads are reverted to their pre-1.0.5 behaviour in For the Worthy.
Fixed Block Swap, the Gravedigger's Shovel and the Digging Molecart in For the Worthy.
Skeletron Prime no longer blows up tiles in For the Worthy.
Several other changes to For the Worthy not documented here, as to...not ruin the surprise.

The Demolitionist now sells Rocket Is instead of the Cyborg.
The Demolitionist now sells Rocket IIs during a Blood Moon, and the Cyborg now sells them unconditionally.
The Demolitionist now sells Rocket IIIs in Hardmode, and the Cyborg now sells them unconditionally.
Added Baby Boom, a launcher sold by the Demolitionist.
Added Heat Seeker, crafted with Meteorite Bars and Wire.
Mindblower now uses rockets as ammo.
Mindblower now ignores 30 defence.
Mindblower is now sold after defeating Eater of Worlds/Brain of Crimson.

Added Glass Blaster, an upgrade to Sand Gun.
Added Anti-Grapple Tiles, crafted with Copper/Tin Bricks and a Hook. Boss Rush's boundaries now use this.
Added the Tool Emblem, crafted with a Copper Pickaxe, Copper Axe and 10 Silver/Tungsten Bars.

Experimental: In Expert, enemies such as Casters, Paladins and Tortoises are no longer stunned by non-Melee damage.
- Necromancers are exempt due to their otherwise unavoidable attack. Cool game!
(These enemies are interesting threats that get totally denied by simple attacks, and kind of feel more like punishment for not hitting them in time as a result. Terraria experts ought to know how these guys really fight! Melee still gets to shut them down, since it's all about getting up close, and you'd otherwise get shut down yourself.)

Experimental: Luck now uses a probability advantage system.
- The following formulas assume n = denominator.
- For positive luck, roll a number from 0 to n, and another from (n * (1 - luck)) to n. Pick the LOWER roll.
- For negative luck, roll a number from 0 to n, and another from 0 to (n * -luck). Pick the HIGHER roll.
(Vanilla luck rerolls are pretty nonsensical, and I was convinced to replace it with a better, more straightforward system. However, it does amplify luck quite a bit, so it may need tweaking.)

Experimental: Made changes to meteors.
- Meteors now fall from smashing Shadow Orbs and Crimson Hearts again.
- Meteorite can now be blown up after defeating Eater of Worlds/Brain of Crimson.
- Meteors no longer fall randomly. In a future update, dropping a Transmitter in Shimmer will cause a meteor to fall (this is currently unsupported by tML).
- Increased the health of Meteor Heads from 26 to 50, and their defence from 6 to 15.
(It's odd to lock Meteorite behind EoW/BoC when there are various, equally powerful items obtainable earlier. One meteor is usually sufficient for crafting, so random spawns are rather unnecessary and destructive.)

Experimental: Reintroduced the vanilla mana regeneration delay, but with different behaviour.
- This was removed by 0.2's experimental mana changes.
- The delay is shorter overall, and low mana shortens the delay instead of increasing it. (0.75s-4.75s > 1s-0.5s)
- Items that reduce the delay (Mana Regeneration Band -50%, Star in a Bottle -25%) are now half as effective.
(I'll probably have to make sure mana isn't regenerating too quickly now.)

Experimental: Damage and healing popups are now snappier.
- Instead of fading in, they appear instanteously, larger and brighter than usual, before quickly returning to normal.
(Let me know if you think their duration or scaling need tweaking!)

Soaring Insignia no longer grants infinite flight. Instead, it trades flight time for speed (yet still increasing distance overall).
(This isn't an experimental change but I still want to explain my reasoning. Endlessly running away is not to be encouraged! Infinite, high-speed flight does just that.)

Snowman Cannon is now a special weapon.
- Covers enemies in frost, adding double its damage to the next hit.

Golf balls now more reliably hit enemies and bounce back to you. They're still a little janky, but at least now it's in your favour.
Golf ball damage is now affected by speed less, making it easier for them to deal the full amount.
Golf-or-Nothing Badge now applies super power to projectiles that aren't golf balls.
You can now golf downwards.
Added Cloudy Club.
Refreshed the golfable projectiles list.
Glove of Attraction has been reworked to pull golf balls towards you much more effectively.
Glove of Attraction is now crafted with Silk and Meteorite Bars.
Orb of Light is

更新于:2023 年 6 月 4 日 上午 8:05

0.2.0.2
Fixed entity sources.
Fixed some special weapons not actually critically hitting.
Fixed Warped Pearl being unobtainable.

更新于:2023 年 6 月 3 日 下午 3:08

0.2.0.1
Fixed Snow Don vanishing when destroying one of his arms.
Fixed Snow Don's weapons being unobtainable. This isn't all he has to offer; three more items are coming in a future update.
Fixed Snow Don's treasure bag not dropping money.
Fixed Moon Lord's treasure bag being unchanged.
Fixed Mister Stabby's bestiary image.
Bandage fixed the Zenith seed being unbeatable.

更新于:2023 年 6 月 2 日 下午 4:16

0.2
Frost Legion has been given much love that it so badly needed, complete with a whole new boss: Boss 3, Snow Don!
The Snow Globe now bestows Christmas spirit on the world for a day, and is obtainable from the start of the game.
Snowman Gangstas and Snow Ballas have had their attacks tweaked, and Mister Stabby has been given an attack of his own.
Snow Angels carrying presents can be found in the Snow biome. They drop what they're carrying if hit hard enough, but killing one is ill-advised...

Added Boss 4??? A little shark showed up in the mod one day, and...I guess he's GMT's fourth boss now!

Fixed a bug where, due to not being in a cutscene, challenge subservers would update despite no-one being ready, and attempt to enter the "challenge failed" state, which amusingly prevented a NullReferenceException (also fixed) that would've made the subservers not work entirely.
Fixed NPCs dropping items in challenges.
Promotion Day now takes place on the roof of Saul Goodman's office in Albuquerque, New Mexico.
Removed the Drakomire wave from Promotion Day.

Hornlitz has a new look, thanks to Lemonful Tea!
Hornlitz no longer periodically tires out. This should keep the fight's pacing consistent, though might make it repetitive for the time being.

Experimental: Made some changes to mana.
- Removed the regeneration penalty for moving.
- Increased the mana regeneration penalty when low on mana. To compensate, mana potions now work like healing potions instead of lowering damage.
- The idea is that you are given a few choices when using mana: do you maintain it, use it all up and then restore it, or go all in?

Experimental: Increased acceleration from 0.08 to 0.15.
- The player's terrible acceleration seems to make grappling and dashes feel vital, or encourage fleeing from enemies. This is an attempt to alleviate that.

Experimental: Increased tile and wall placing speed by 25% and 17% respectively. Using any other item halves it for 2 seconds.
- This will be relevant in the future :smiling_imp:

Experimental: Implemented *Super Power*, which replaces critical hits and boosts the damage of special weapons and super moves.
- Magnet Sphere is now a special weapon, and more than one sphere can be present at a time.
- Sun Flower, Golden Shower, Star Cannon, Grenades and Beenades are now special weapons.

Landing a hit with a club now lets you swing it again 25% sooner.
Clubs now double in size while being swung, allowing you to hit enemies with them more easily.
Fixed the animation of clubs stopping a frame early.
Moon Lord's weapons are now crafted instead of dropped. Moon Lord now drops a consistent amount of Luminite, and way more of it.
Bangerang is now crafted with a Wooden Boomerang and a Flintlock Pistol at a Tinkerer's Workbench.
Paint is now consumable.
Fixed Solar Battery not reducing the damage of Stoffie weapons.
Fixed Heliobow and Markmaker arrows in multiplayer.
Stoffie's Angry Sun and Speedy Sun attacks now have a more vibrant trail.
Fixed Stoffie's bestiary image.
Fixed Lightning Rod's tooltip still stating it has a 10-second cooldown.

更新于:2022 年 7 月 2 日 下午 3:02

0.0.5
The 3 tiers of Well Fed can no longer be cancelled, to allow for more types of effects. Food items are now only consumable when missing the buff they grant.
Prismatic Punch is now affected by attack speed.
Added 12 new food effects.
- Apple Juice: restores 20 life
- Apple Pie: restores 100 life
- Blood Orange: +1 life regeneration
- Grapes: restores 10-30 life
- Milkshake: Increased spawn rate
- Monster Lasagna: -20% max life, +10% super power, +20% attack speed, increased aggro
- Peach: +2 defence, increased aggro
- Pumpkin Pie: -5% damage taken
- Seafood Dinner: +2 defence, +2% super power, +5% attack speed and +5% damage if in rain or underwater, unrestricted movement underwater
- Shucked Oyster: First hit after eating does 25% less damage
- Starfruit: Restores 25% of your missing mana
- Teacup: Decreased spawn rate

The Hornlitz set has received a huge makeover, and a new item (with one more coming later)! Big thanks to Maskano for this.
- Charged Scale Armor now has only one helmet, usable by any class.
- Lightning Rod is no longer janky and plays a different sound.
- Thundercrack, a lightning-fast whip that builds up tag damage.
Gave Hornlitz's attacks trails like they always were intended to have! Still needs some work though, and will be improved.
Fixed peril not hiding your life bar if using the bar style.
Changed the sound for entering peril.

Made some changes to Stoffie.
- Re-added the upgraded attacks and back-to-back attacks. Their frequency now stays the same, regardless of his HP.
- He now stays put when approached, making melee combat easier.
- New sprites for his items, courtesy of Maskano again!
- He finally glows again! (very important)
- Changed some sounds.

更新于:2022 年 3 月 26 日 下午 1:56

0.0.4
Reimplemented challenges and Revolver Axolot with the release of Subworld Library 2!
Douvil Scepter is no longer craftable.

更新于:2022 年 2 月 11 日 下午 3:20

0.0.3.1
Now works on tML's data-oriented tiles update.
Golf clubs now reset the bounce counters of several bouncing projectiles, such as fireballs.
The life bar is now hidden while in peril.
Developer wings no longer state "Allows flight and slow fall" in their tooltips.