Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
Menampilkan1-10 dari 16 kiriman
< 1  2 >
Pembaruan: 8 Feb 2024 @ 5:19am

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Pembaruan: 19 Agu 2022 @ 12:14pm

-Reverted the move speed change.

Pembaruan: 17 Agu 2022 @ 8:28am

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Pembaruan: 30 Mar 2022 @ 8:03pm

-Fixed Nemesis'health being over the accepted limit for MP.

Pembaruan: 29 Mar 2022 @ 6:57am

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Pembaruan: 16 Jan 2022 @ 11:15am

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Pembaruan: 28 Des 2021 @ 5:16pm

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Pembaruan: 27 Des 2021 @ 5:02pm

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Pembaruan: 20 Des 2021 @ 6:14pm

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Pembaruan: 28 Okt 2021 @ 6:27pm

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.