Rivals of Aether

Rivals of Aether

Frame Data Woodcock
Ergebnisse 1–10 von 13
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Update: 19. Nov. 2023 um 11:17
von Muno

v2.5

Update: 3. Nov. 2023 um 8:43
von Muno

v2.4

Update: 3. Nov. 2023 um 8:39
von Muno

v2.3

Update: 3. Nov. 2023 um 7:57
von Muno

v2.2

Update: 3. Nov. 2023 um 7:53
von Muno

v2.1

Update: 3. Nov. 2023 um 7:31
von Muno

v2.0

A full "rewrite" where the MunoPhone Touch version of the Frame Data Guide is ported over.

Notable changes:
- New visual layout
- Using the same attack repeatedly now cycles through pages (for moves with lots of hitboxes)
- This replaces the old method of scrolling the camera to view the offscreen hitboxes, and should avoid lagging the game when viewing large moves
- Using the same attack repeatedly now allows you to return to the stats overview screen
- This replaces the old method of holding crouch
- Dying now allows you to refresh the stored data
- This allows you to see changes made to the data mid-match, e.g. if a hitbox's damage is changed in code
- Custom AG_ and HG_ indexes for setting custom data overrides work differently
- You need to set the AG_ or HG_ index variables in your character and then the buddy will see that your character has them
- This should make it a lot easier to work with, and now allows you to set them to a custom number index if it would conflict with your own character's custom indexes
- The woodcock is now in a more stable emotional state (this is not noticeable ingame)

Example of custom AG_ / HG_:

// init.gml

AG_MUNO_ATTACK_NAME = 70; // this can be any number you want!

// nspecial2.gml

set_attack_value(AT_NSPECIAL_2, AG_MUNO_ATTACK_NAME, "Bomb Detonation");

Update: 3. Nov. 2023 um 7:31
von Muno

v2.0

Update: 19. Dez. 2022 um 14:52

v1.2

fixed absa and hodan

Update: 25. Aug. 2021 um 17:37

v1.1

Update: 25. Aug. 2021 um 17:37