Arma 3
[SP/CO4] Witch Hunt
11-20 van 27 items weergegeven
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Update: 18 jul 2021 om 2:50

-Updated with Multiplayer tag

Update: 18 jul 2021 om 1:54

-Modified description.ext for multiplayer

Update: 18 jul 2021 om 1:47

-removed testing lamp from runway

-changed AI teleport locations slightly

Update: 18 jul 2021 om 1:44

-Enabled COOP play

-Monsters will now react to gunfire

-Monsters will now damage players

-Monsters will now behave more unpredictably (in a good way)

-Monsters will now make jumpscare noises when damaging player

-General improvements to code

-General improvements to monster teleport in/out

-Monsters will now not spawn until one altar has been activated by player

Update: 17 jul 2021 om 10:13

-Removed unnececary "Inspect" module, will be using this in future patch for diaries/notes system

-Added subtle hint to map about some altar locations

Update: 17 jul 2021 om 10:04

-Major Update

-All monsters re-worked

-Altars re-worked

-SFX/VFX re-worked

-More map detail

Update: 14 jul 2021 om 8:28

-Added some satanic graffiti

Update: 14 jul 2021 om 8:04

-Performance pass; changed many scenery objects to be simple objects instead, saving CPU power.

Update: 14 jul 2021 om 1:39

-Added trailer to Workshop

-Updated mission start time to (hopefully) prevent bird noises which play during the day

-Further changes to sound effects

Update: 13 jul 2021 om 23:42

-Reworked "Poltergeist" event.