Arma 3
TTS Cloak
Mostrando 1-10 de 19 aportaciones
< 1  2 >
Actualización: 14 DIC 2021 a las 16:30

- Added Polish translation by honger.

Actualización: 11 DIC 2021 a las 18:36

- Fixed duplicate ACE actions being created when respawning.

Actualización: 8 DIC 2021 a las 1:48

- Fixed typo in module functions that would cause them to abort when TTS Beam laser is disabled using the TTS Effects AIO mod.

Actualización: 10 NOV 2021 a las 4:04

Applied changes from script version:
- Updated ZEN functions to be consistent with other TTS scripts.
- When ACE is enabled the cloak actions will now use ACE actions instead.

Mod version specific changes:
- Redid support for TTS Effects AIO.

Actualización: 6 NOV 2021 a las 22:29

- Fixed default settings for modules having incorrect types. Modules should not cause errors when using default settings anymore.

Actualización: 19 OCT 2021 a las 3:25

- Added README file.

Actualización: 17 OCT 2021 a las 3:25

- New 'Give Cloak' module has been fixed properly and confirmed working on a dedicated server.

Actualización: 16 OCT 2021 a las 23:09

- Reverted to older 'Give Cloak' editor module for now since there still seems to be problems with the new module in multiplayer.

Actualización: 16 OCT 2021 a las 0:44

- Fixed typo in newer 'Give Cloak' editor module which was preventing the cloak from being added in multiplayer.

Actualización: 15 OCT 2021 a las 3:46

Applied changes from script version:
- Added stringtable support to allow the script to be translated. If you are willing to help translate the script into another language, contact me in my Discord!
- Added 2 new functions, 'fn_addCloakActions' and 'fn_addVehicleCloakActions'. These are executed locally on players to allow localisation of the action text.

Mod version specific changes:
- Renamed 'Give Vehicle Cloak' editor module to 'Give Active Camouflage' for consistency.