Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
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Actualización: 10 FEB 2022 a las 16:30

  • Fixed a problem where CDT abilities and resistances were not added to tooltips of items that that were already identified yet did not have the IsIdentified flag set, such as items from quest rewards.

Actualización: 7 FEB 2022 a las 0:03

  • Fixed an issue where unidentified gear items could still show CDT boosts under some circumstances.

Actualización: 6 FEB 2022 a las 13:53

  • Added a charscript and itemscript for requesting CDT initialization during an object's OnInit event. Some objects like wall skills don't trigger storyscript events when they are created.
  • Added a fix for Game.Tooltip examine hook not working for items.

Actualización: 4 FEB 2022 a las 10:30

  • Fixed a character creation/mirror compatibility problem when playing with mods that change the amount of ability points granted by the talent All Skilled Up.
  • Fixed extra "+" sign in CDT effects on consumable item tooltips.
  • Consumable tooltips will no longer show CDT effects if the item effects are unknown, e.g. food that hasn't been eaten at least once already.

Actualización: 3 FEB 2022 a las 17:57

  • Fixed a problem with blacklists and whitelists not working.

Actualización: 3 FEB 2022 a las 15:13

  • Clients will request CDT IDs during an earlier event now. This fixes CDT abilities not showing up on initial character creation without first changing combat points or swapping presets.
  • Lone Wolf effects will be displayed in initial character creation for CDT abilities.

Actualización: 2 FEB 2022 a las 12:10

  • Fixed incorrectly attributed CDT abilities on items that were in comparison tooltips while trading with merchants.

Actualización: 1 FEB 2022 a las 10:59

  • Removed extra minus sign from Examine UI tooltips for negative CDT resistances.
  • Fixed a parsing error for tooltips with chaos damage.

Actualización: 31 ENE 2022 a las 21:57

  • Added compatibility for Divinity Unleashed armor and ability overhaul mechanics.

Actualización: 30 ENE 2022 a las 13:41

  • Fixed an issue where for KBM users where CDT skills that did not create the tooltip Properties table (usually via a SkillProperties entry) would have the scaling attribute string improperly injected into the tooltip. This would manifest as a textless blue star.