Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
Viser 1–10 av 84 bidrag
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Oppdatering: 20. feb. 2023 @ 12.26

  • Added new CDTEvents.
  • Added new helpers for force moving objects
    ---@param character EsvCharacter ---@param position vec3 ---@param radius number function ForceMoveObject(character, position, radius) ---@param characters EsvCharacter[] ---@param position vec3 function ForceMoveObjects(characters, position)

Oppdatering: 20. feb. 2023 @ 12.25

Oppdatering: 15. feb. 2023 @ 18.06

  • Fixed an issue where CDT weapon basic attacks were not having their CDT ability bonus factored in under some circumstances.
  • Fixed an issue where CDT weapon basic attacks were not having their damage flytext recolored.
  • Fixed a userdata-related issue in the SHEParams:Multiply() helper.
  • Added more CDTEvents.

Oppdatering: 9. feb. 2023 @ 16.38

  • Added an additional check to elemental affinity script to grab AiGrid if it's nil from the engine event.

Oppdatering: 9. feb. 2023 @ 9.42

  • Added new CDT events. Many of these are Osiris-only events upconverted with EsvGameObjects and some additional information.
  • Fixed an inheritance issue with ProjectileOnHit event.
  • GetCDT function will now assume the ID being passed in is a registration ID if the ID is a string and the ID type is nil.

Oppdatering: 3. feb. 2023 @ 13.24

  • Fixed a concatenation failure where StatsDamagePairList:ToTable() damage type was expected to be a string (it's userdata).
  • Fixed improper spacing between CDT filters when multiple are present in KBM skills UI.
  • Fixed a CDT ID caching error when registering multiple new CDTs at once.
  • Migrated GetDisplayName helper from Luminary to CDT.

Oppdatering: 2. feb. 2023 @ 8.25

  • Fixed an issue where controller users were unable to commit ability point changes into CDT abilities under some circumstances.

Oppdatering: 1. feb. 2023 @ 9.01

  • Fixed an issue where extra CDT ability points granted from Lone Wolf were not qualifying for meeting ability requirements for skills.
  • Fixed an issue where activating/deactivating Lone Wolf outside of character creation/mirror was not initiating a CDT ability tag refresh.

Oppdatering: 31. jan. 2023 @ 8.26

  • Fixed an issue where item boosts and resistances were not displaying in certain tooltips. This was a UI error only and damage calculations were not affected.
  • Fixed an issue where CDT ability total was not incorporating Lone Wolf in controller stats panel UI. This was a UI error only and damage calculations were not affected.
  • Fixed an issue where CDT skills were not loading correctly for controller users during character creation.

Oppdatering: 29. jan. 2023 @ 17.19

  • Complete rewrite of the mod to take advantage of v57 script extender features and prepare for v58 script extender features.
  • Introduced a new event system that allows multiple CDT mods to edit information during the recalculation process.
  • Introduced several new helper classes and functions.
  • Improved compatibility with other mods. CDT recalculations are only baked into a hit if there was a property overwrite made via CDT. This includes CDT damage calculations as well as any values returned as part of the CDT event system.
  • Improved keyboard and console parity with new classes, especially for CDT object data and tooltips.
  • Reduced .swf overrides for KBM.
  • Various bug fixes.