DayZ
DayZ-Expansion-Book-Experimental
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更新于:2022 年 5 月 23 日 下午 1:51

Update 1.6.70
Added:
  • AI: Added a new file "AIPatrolSettings.json" (inside your mpmissions/your mission/expansion/settings) which replaces "init_eAI.c". If you want to keep using the old file, you will have to download the updated init_eAI.c we have shared on our Discord (we won't support it officialy, it will be up to the community to maintain it).
  • AI: [AIPatrolSettings] Added Crash Patrols. They can spawn at heli and police wrecks as well as contaminated zones.
  • AI: [AIPatrolSettings] Added "Chance" setting. It can go from 0.0 to 1.0 (0% to 100%).
  • AI: [AIPatrolSettings] Added "CanBeLooted" setting. 0 for false (can't) and 1 for true (can).
  • AI: [AIPatrolSettings] Added "UnderThreatSpeed" setting. Similar to "Speed" but this will apply only during fights.
  • AI: [AIPatrolSettings] Added "WaypointsSpreadRadius" setting. Allows waypoints to be placed randomly around spawn point. Any value below 0 will generate random waypoints. Any value above 0 will use this radius for each waypoint. Set to 0 to disable this system.
  • AI: Added support for swapping to firearm from inventory.
  • AI: Will pick up weapons from ground in vicinity if no item in hand and no weapon in inventory.
  • AI: Will bandage themselves when left alone and bandage/rag in inventory.
  • AI: Added Guards faction (will not attack other guards and will only attack everyone else if they raise their weapon).
  • AI: Added option for unlimited reload (still needs a spare mag or ammo in inventory, but it will automatically refill).
  • Spawn Selection: Added loadout system.
  • Spawn Selection: Cooldowns will now persist over server restarts.

Changed:
  • AI: [AIPatrolSettings] "Behaviour" setting can now accept "HOLD OR PATROL", "PATROL" (equivalent to LOOP) and "HOLD" (equivalent to HALT).
  • AI: [AIPatrolSettings] "Speed" setting can now accept "RANDOM".
  • AI: [AIPatrolSettings] "Faction" setting can now accept "RAIDERS" (equivalent to INSURGENT).
  • AI: Drop item in hands when falling unconscious, pick it back up after waking.
  • AI: Disabled vaulting over building edges and re-enabled climbing on low buildings (sheds etc) and wrecks.
  • AI: Disabled pistol melee (they will use their fists instead) to prevent messed up hand animation state.
  • AI: Projectile damage calculation is now done more accurately.
  • Core: Generate default Loadouts on startup and move to ExpansionMod/Loadouts.
  • Core: Safezones: Implemented a different way to prevent damage (no longer uses godmode, so status effects can kill you if you're careless).
  • Core w/ AI: Safezones: Factions are no longer temporarily reassigned in safezones.

Fixed:
  • AI: Fixed despawning AI group after being killed by the player while the player is still near one of the dead AI.
  • AI: Fixed patrols not despawning correctly and still spawning a new group.
  • AI: Fixed AI being teleported away from Contaminated Areas and prompting the message to players.
  • AI: Fixed weapon manager sometimes getting stuck in reloading and unjamming states by adding a timeout (AI will stagger momentarily, then continue on).
  • AI: Fixed swapping to melee from inventory causing hand desync.
  • AI: Fixed melee breaking after a few attacks with certain weapons (e.g. baseballbat).
  • AI: Fixed initial formation transform not being set.
  • AI: Fixed weapon sometimes not lowering when entering idle.
  • AI: Fixed projectile damage not transferring to attachments.
  • Spawn Selection: Fixed missing mouse pointer if toggling fullscreen in spawn selection menu.
  • Vehicles: Fixed engine state client desync when running out of fuel.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新于:2022 年 5 月 10 日 下午 12:18

Update 1.6.69
Added:
  • AI: Added support for making AI groups unlootable.
  • Core: Notification Scheduler: Added option for using mission runtime instead of server time.

Changed:
  • AI: If not in formation, AI will now hold position if no threats.
  • AI: Moved settings to Expansion settings system. Old settings and loadout (HumanLoadout.json) will be copied automatically if in eAI folder.
  • AI: Adjusted threat calculation based on whether or not a potential target outside near range (30 m) is facing the AI.
  • AI: Improved pathfinding around/over climbable/vaultable obstacles.
  • Main: Killfeed: Messages for car accidents will now also show if Vehicles mod is not loaded.
  • Spawn Selection: Moved spawn and respawn event handling to module.
  • Vehicles: Tweaked camera position of the RHIB boat.
  • Vehicles: Minor visual tweaks done to the RHIB boat model.

Fixed:
  • AI: Fixed memory leak in pathfinding.
  • AI: Fixed vaulting over Infected and animals.
  • AI: Fixed facing wrong direction while falling.
  • Basebuilding: Fixed Expansion basebuilding kit crafting.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新于:2022 年 5 月 5 日 下午 3:48

Update 1.6.68
Added:
  • AI: Added min/max accuracy settings. Set to 0.0 to mimic the previous accuracy (not very accurate, but they'll still hit sometimes), set to 1.0 for 100% accuracy (not recommended unless you are very frustration tolerant).
  • AI: Added bullet damage dropoff over distance (rough first implementation based on averages, will not take individual bullet parameters other than damage into account).
  • Core: Added workaround for vanilla respawnTime bug.
  • Main: Killfeed: Added optional killfeed messages for deaths from status ailments (severe illness/chemical poisoning/hemolytic reaction).
  • Navigation: Added cursor position to sidebar in map.

Changed:
  • AI: Improved targeting, will now target other AI and players up to 500 m depending on target's weapon (if any), raised state, and line of sight.
  • AI: Increased weapon raise time slightly to avoid firing while weapon is not fully raised.
  • AI: Improved vaulting.
  • AI: Will now backpedal and strafe during melee fights to avoid bunching up.
  • AI: Will now strafe during gunfights to have line of sight to the target, and no longer shoot if there is no line of sight.
  • AI: When a fight ends, will no longer run to the position of the last target.
  • Animations: Changed animation workspace.
  • BaseBuilding: Improved raid log consistency.
  • Book: Changed the way the book menu is instantiated.
  • Market: Changed the way the market menu is instantiated.
  • Spawn Selection: Is now a separate mod DayZ-Expansion-Spawn-Selection.
  • Spawn Selection: Made background image configurable.
  • Vehicles: Improved navmesh of bus, LHD and Merlin.

Fixed:
  • AI: Removed unintended dependency on Vehicles mod.
  • AI: Fixed melee animation going in the wrong direction if not facing north.
  • AI: Fixed crawl state of zombies getting reset and thus AI attempting to melee them again when they shouldn't.
  • AI: Fixed wrong scaling of health in default loadout.
  • Core: Fixed skin sync for items on a player.
  • Core: Safezones: Fixed dropped weapons not getting removed during item cleanup.
  • Main: Killfeed: Removed unintended dependency on Vehicles mod.
  • Main: Killfeed: Fixed missing messages for car accidents and sporadic wrong messages for suicides (no more "X killed themself with Y" if it's not an actual suicide).
  • Main: Spawn Selection: Fixed starting weapons spawning in temporary container even if shoulder slots are not taken.
  • Vehicles: You can now refill the radiator on the Vodnik.
  • Vehicles: LandRover engine parts can now be removed.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新于:2022 年 5 月 5 日 下午 2:55

Update 1.6.68
Added:
  • AI: Added min/max accuracy settings. Set to 0.0 to mimic the previous accuracy (not very accurate, but they'll still hit sometimes), set to 1.0 for 100% accuracy (not recommended unless you are very frustration tolerant).
  • AI: Added bullet damage dropoff over distance (rough first implementation based on averages, will not take individual bullet parameters other than damage into account).
  • Core: Added workaround for vanilla respawnTime bug.
  • Main: Killfeed: Added optional killfeed messages for deaths from status ailments (severe illness/chemical poisoning/hemolytic reaction).
  • Main: Spawn Selection: Made background image configurable.

Changed:
  • AI: Improved targeting, will now target other AI and players up to 500 m depending on target's weapon (if any), raised state, and line of sight.
  • AI: Increased weapon raise time slightly to avoid firing while weapon is not fully raised.
  • AI: Improved vaulting.
  • AI: Will now backpedal and strafe during melee fights to avoid bunching up.
  • AI: Will now strafe during gunfights to have line of sight to the target, and no longer shoot if there is no line of sight.
  • AI: When a fight ends, will no longer run to the position of the last target.

Fixed:
  • AI: Removed unintended dependency on Vehicles mod.
  • AI: Fixed melee animation going in the wrong direction if not facing north.
  • AI: Fixed crawl state of zombies getting reset and thus AI attempting to melee them again when they shouldn't.
  • AI: Fixed wrong scaling of health in default loadout.
  • Core: Fixed skin sync for items on a player.
  • Core: Safezones: Fixed dropped weapons not getting removed during item cleanup.
  • Main: Killfeed: Removed unintended dependency on Vehicles mod.
  • Main: Killfeed: Fixed missing messages for car accidents and sporadic wrong messages for suicides (no more "X killed themself with Y" if it's not an actual suicide).
  • Main: Spawn Selection: Fixed starting weapons spawning in temporary container even if shoulder slots are not taken.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新于:2022 年 4 月 14 日 上午 11:58

Update 1.6.60
Added:
  • AI: Merged eAI Experimental into new mod DayZ-Expansion-AI. New features: Melee combat, dropping firearm when all mags depleted, ability to reload bolt action rifles, ability to enter vehicles when in same group as player, standing up when waking from uncon (looks a bit iffy), fighting predators if they come close (within ~25m), various bugfixes.
  • Core: ModStorage v5. After DayZ 1.17 releases, you only need to wipe when adding *CF* for the first time, and when you remove *Core*. Other Expansion mods can be added/removed without wiping. After (if... PR is awaiting review) ModStorage v5 gets included in CF, you also won't need to wipe when adding CF (only when removing it again).
  • Core: Added notification scheduler.
  • Groups: Added an action to invite a player to your own group.
  • Groups: Added group member HUD to display group members health, blood and other status effects.
  • Groups: Added COT group manager.
  • Main: Added an optional cooldown system for the spawn selection.
  • Market: Added close button to market menu.
  • Market: Added support to customize headgear in the item manager.
  • Market: Added default market category settings for gardening items.
  • Navigation: Added quick delete buttons to map marker list entries.
  • Navigation: Added setting to automatically place a personal marker at position of last death.
  • Vehicles: Added Expansion Keychain for Car Keys, includes 10 colored variants.
  • Vehicles: Added black variant of the MH-6 Little Bird.

Changed:
  • Animations: Player animations for vehicles and weapons are now in a separate mod DayZ-Expansion-Animations.
  • BaseBuilding: Base building is now a separate mod DayZ-Expansion-BaseBuilding.
  • BaseBuilding: Enabling COT or VPP admin tools now grants permission to build and dismantle in another player's territory.
  • Chat: Chat is now a separate mod DayZ-Expansion-Chat.
  • Groups: Groups is now a separate mod DayZ-Expansion-Groups.
  • Main: Expansion props now have proper textures and shaders.
  • MapAssets: Several map props are now in a separate mod DayZ-Expansion-Map-Assets.
  • Market: Moving AI traders will now stop when interacted with (requires DayZ-Expansion-AI).
  • Missions: Airdrops are now in a separate mod DayZ-Expansion-Missions.
  • Navigation: Map, markers and GPS are now in a separate mod DayZ-Expansion-Navigation.
  • Navigation: Icon list in marker edit window is now sorted alphabetically.
  • Navigation: Marker edit & create window is now always centered on screen.
  • Vehicles: Improved helicopter physics.
  • Vehicles: Improved towing.

Fixed:
  • BaseBuilding: Fixed garden plot not being placeable outside of own territory if AllowBuildingWithoutATerritory was set to false or inside of enemy territory even if whitelisted.
  • Book: Fixed an issue with toggling the invite permission of a group member in the party book menu.
  • Book: Fixed setting group member permissions.
  • Groups: Fixed member permissions.
  • Main: Removed "unpin" action from M203 round.
  • Market: Fixed an issue with the market view being reset after selling or purchasing an item when a drop-down filter option is selected.
  • Navigation: Fixed name not getting displayed next to the player arrow marker.
  • Navigation: Fixed icon list in marker edit window not showing all entries.
  • Vehicles: Fixed LHD popping in and out when viewed from extreme angles / positions.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新于:2022 年 4 月 13 日 下午 4:00

Update 1.6.57
Added:
  • AI: Merged eAI Experimental into new mod DayZ-Expansion-AI. New features: Melee combat, dropping firearm when all mags depleted, ability to reload bolt action rifles, ability to enter vehicles when in same group as player, standing up when waking from uncon (looks a bit iffy), fighting predators if they come close (within ~25m), various bugfixes.
  • Core: ModStorage v5. After DayZ 1.17 releases, you only need to wipe when adding *CF* for the first time, and when you remove *Core*. Other Expansion mods can be added/removed without wiping. After (if... PR is awaiting review) ModStorage v5 gets included in CF, you also won't need to wipe when adding CF (only when removing it again).
  • Core: Added notification scheduler.
  • Groups: Added an action to invite a player to your own group.
  • Groups: Added group member HUD to display group members health, blood and other status effects.
  • Groups: Added COT group manager.
  • Main: Added an optional cooldown system for the spawn selection.
  • Market: Added close button to market menu.
  • Market: Added support to customize headgear in the item manager.
  • Market: Added default market category settings for gardening items.
  • Navigation: Added quick delete buttons to map marker list entries.
  • Navigation: Added setting to automatically place a personal marker at position of last death.
  • Vehicles: Added Expansion Keychain for Car Keys, includes 10 colored variants.
  • Vehicles: Added black variant of the MH-6 Little Bird.

Changed:
  • Animations: Player animations for vehicles and weapons are now in a separate mod DayZ-Expansion-Animations.
  • BaseBuilding: Base building is now a separate mod DayZ-Expansion-BaseBuilding.
  • BaseBuilding: Enabling COT or VPP admin tools now grants permission to build and dismantle in another player's territory.
  • Chat: Chat is now a separate mod DayZ-Expansion-Chat.
  • Groups: Groups is now a separate mod DayZ-Expansion-Groups.
  • Main: Expansion props now have proper textures and shaders.
  • MapAssets: Several map props are now in a separate mod DayZ-Expansion-Map-Assets.
  • Market: Moving AI traders will now stop when interacted with (requires DayZ-Expansion-AI).
  • Missions: Airdrops are now in a separate mod DayZ-Expansion-Missions.
  • Navigation: Map, markers and GPS are now in a separate mod DayZ-Expansion-Navigation.
  • Navigation: Icon list in marker edit window is now sorted alphabetically.
  • Navigation: Marker edit & create window is now always centered on screen.
  • Vehicles: Improved helicopter physics.
  • Vehicles: Improved towing.

Fixed:
  • BaseBuilding: Fixed garden plot not being placeable outside of own territory if AllowBuildingWithoutATerritory was set to false or inside of enemy territory even if whitelisted.
  • Book: Fixed an issue with toggling the invite permission of a group member in the party book menu.
  • Book: Fixed setting group member permissions.
  • Groups: Fixed member permissions.
  • Main: Removed "unpin" action from M203 round.
  • Market: Fixed an issue with the market view being reset after selling or purchasing an item when a drop-down filter option is selected.
  • Navigation: Fixed name not getting displayed next to the player arrow marker.
  • Navigation: Fixed icon list in marker edit window not showing all entries.
  • Vehicles: Fixed LHD popping in and out when viewed from extreme angles / positions.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新于:2022 年 4 月 11 日 下午 1:12

更新于:2022 年 4 月 11 日 下午 12:09

Update 1.6.57
Added:
  • AI: Merged eAI Experimental into new mod DayZ-Expansion-AI.
  • Core: ModStorage v5. After DayZ 1.17 releases, you only need to wipe when adding *CF* for the first time, and when you remove *Core*. Other Expansion mods can be added/removed without wiping. After (if... PR is awaiting review) ModStorage v5 gets included in CF, you also won't need to wipe when adding CF (only when removing it again).
  • Groups: Added an action to invite a player to your own group.
  • Groups: Added group member HUD to display group members health, blood and other status effects.
  • Market: Added close button to market menu.
  • Market: Added support to customize headgear in the item manager.
  • Market: Added default market category settings for gardening items.
  • Navigation: Added quick delete buttons to map marker list entries.
  • Navigation: Added setting to automatically place a personal marker at position of last death.
  • Spawn Selection: Added an optional cooldown system for the spawn selection.
  • Vehicles: Added Expansion Keychain for Car Keys, includes 10 colored variants.
  • Vehicles: Added Black variant of the MH-6 Little Bird.

Changed:
  • BaseBuilding: Base building is now a separate mod DayZ-Expansion-BaseBuilding.
  • BaseBuilding: Enabling COT or VPP admin tools now grants permission to build and dismantle in another player's territory.
  • Chat: Chat is now a separate mod DayZ-Expansion-Chat.
  • Groups: Groups is now a separate mod DayZ-Expansion-Groups.
  • MapAssets: Several map props are now in a separate mod DayZ-Expansion-Map-Assets.
  • Market: Moving AI traders will now stop when interacted with (requires DayZ-Expansion-AI).
  • Missions: Airdrops are now in a separate mod DayZ-Expansion-Missions.
  • Navigation: Map, markers and GPS are now in a separate mod DayZ-Expansion-Navigation.
  • Navigation: Icon list in marker edit window is now sorted alphabetically.
  • Navigation: Marker edit & create window is now always centered.
  • Vehicles: Improved helicopter physics.
  • Vehicles: Improved towing.

Fixed:
  • BaseBuilding: Fixed garden plot not being placeable outside of own territory if AllowBuildingWithoutATerritory was set to false or inside of enemy territory even if whitelisted.
  • Book: Fixed an issue with switching the invite permission of a group member in the party book menu.
  • Book: Fixed setting group member permissions.
  • Groups: Fixed member permissions.
  • Main: Removed "unpin" action from M203 round.
  • Market: Fixed an issue with the market view being reset after selling or purchasing an item when a drop-down filter option is selected.
  • Navigation: Fixed name not getting displayed next to the player arrow marker.
  • Navigation: Fixed icon list in marker edit window not showing all entries.
  • Vehicles: Fixed LHD popping in and out when viewed from extreme angles / positions.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新于:2022 年 2 月 16 日 下午 12:01

Update 1.6.54

Changed:
  • Main: Made COT optional.

Fixed:
  • Book: Only register book tabs if enabled in settings and fixed invites tabs still showing when disabled.
  • Main: Fixed a few issues with spawn select.
  • Vehicles: Disabled forced pilot sync for vehicles being towed.
  • Vehicles: Fixed player animations for DayZ 1.16.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

更新于:2022 年 2 月 10 日 上午 8:31

Update 1.6.53

Changed:
  • Main: Modding: Made it a lot easier to make 3rd party modded items openable/closeable and work with our codelock (including raiding). There is a companion mod (CodeLock to ExpansionCodeLock Bridge) that makes Adamx Storage, BaseBuildingPlus, Dex Storage Stuff, MuchDecos and MuchStuffPack compatible.
  • Main: Made Expansion codelock compatible with BaseBuildingPlus. Either load above companion mod or NoCodeLockDependency.
  • Vehicles: Trying a different approach for forced pilot sync.

Fixed:
  • General: Fixed Chinese Simplified translation not being displayed.
  • Main: Fixed unintended and non-functional "Open" action showing on some Expansion basebuilding items.
  • Main: Disabled being able to cut attached flag cloth into rags in enemy territory unless DismantleFlagMode is AnyoneWithTools.
  • Main: Fixed being able to still toggle compass HUD with the keybind when compass or GPS item is required but not in inventory.
  • Market: Create default world traderzone for unknown maps.
  • Market: Added error notification if no ATM currencies defined in market settings.
  • Market: Made LargeVehicles and Currencies arrays in market settings case insensitive.
  • Market: Added missing limit checks for ATM money transfers.
  • Vehicles: Fixed missing visual damage on some vanilla vehicles parts.
  • Vehicles: Fixed RHIB headlights.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki