Avorion
Arsenal Extension - Spreadfire Cannon
Wyświetlanie 1-10 z 12 pozycji
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Aktualizacja: 28 maja o godz. 20:43
twórca: KnifeHeart

v1.2.2 - Minor update

  • Adds flags for an external program

Aktualizacja: 18 stycznia o godz. 21:24
twórca: KnifeHeart

v1.2.1 - Balance tweak

  • Increases projectile speed to match plasma cannon.

Aktualizacja: 23 stycznia 2024 o godz. 6:04
twórca: KnifeHeart

v1.2 - Bugfix Update

  • Fixes an issue where the buyer would not be set properly when trying to make alliance-based SpreadFire fighters.
  • Makes the spread of the secondary weapon slightly less severe.

Aktualizacja: 8 sierpnia 2023 o godz. 8:45

v1.1.3 - Balance Update... 3?

  • I don't remember why I made these changes - I made them back before I ran into some problems irl and had to take a break from modding.
  • Increases the number of investable High Capacity Lenses and Power Units.
  • End result should be a higher damage ceiling and a longer firing time.

Aktualizacja: 18 stycznia 2023 o godz. 16:35

v1.1.2 - Balance Update 2

  • Significantly reduces range scaling of turret factory Spreadire Cannons.
  • Reduces Plasma Cell damage investment value of turret factory Spreadfire Cannons.
  • Increases High Capacity Lens damage investment value of turret factory Spreadfire Cannons.
  • The end result should only be a slight reduction in overall damage scaling.

Aktualizacja: 17 stycznia 2023 o godz. 17:58

v1.1.1 - Balance Update

  • Increased the range of Spreadfire Cannons - they now have a moderately longer range than plasma cannons.

Aktualizacja: 15 stycznia 2023 o godz. 22:23

v1.1 - Balance, Performance & Bugfix Update

  • The two barrels of the turret should now look more consistent. Sorry to anyone who liked the wonky look.
    • I can bring it back on request.
  • For performance reasons, Spreadfire Cannons can no longer be used to create fighters.
  • If a spreadfire fighter is generated, the game will replace it with a plasma gun fighter.
  • Fixes a bug where one of the two attached weapons could have plasma damage but the other one didn't.

Aktualizacja: 8 sierpnia 2022 o godz. 23:13

v1.0.4 - Compatibility Update

  • Flags mod IDs 2584917526 and 2842526757 as incompatible.

Aktualizacja: 21 lutego 2022 o godz. 22:56

v1.0.3 - Major update

  • Drops pre-2.0 compatibility.
  • Spreadfire Cannons now have a 5% chance to have plasma damage, with a similar bonus to chainguns.

Aktualizacja: 23 stycznia 2022 o godz. 11:43

v1.0.2 - Minor Update

  • Removes incompatibility flag to 1819445125 (Extra Resources Mod)