Stellaris

Stellaris

Halo: UNSC Portraits
Näytetään 51–60 / 95
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Päivitys: 3.6.2023 klo 0.55

Päivitys: 24.5.2023 klo 14.10

- Updated the Ancient Sanshyuum namelist to include army and fleet localisation.

- Updated leader traits to be more in-line with the recent dlc updates.

- Removed defunct leader expertise modifiers from tech research.

- Increased the weight modifiers for the Spartan Program tech to have a higher chance of appearing. The tech will now only require gene tailoring tech as a prerequisite instead of gene seed purification.

Päivitys: 22.5.2023 klo 5.52

Updated to 3.8.2

- Main leader traits for ancient human and san'shyuum have been combined into one for each.

- Updated the UEG Sol system to include the new graphics added from the recent game update.

- Updated prescripted countries.

Päivitys: 30.3.2023 klo 18.40

Päivitys: 21.3.2023 klo 21.39

Päivitys: 17.3.2023 klo 16.48

Updated to 3.7.2

- Fixed an issue with UNSC ruler portraits not working as intended.

Päivitys: 16.3.2023 klo 15.52

Päivitys: 17.2.2023 klo 15.27

- Added a new technology research "Artillery Macs" that can be researched between the Light and Heavy Coil Mac technologies that will now unlock the L-slot Heavy Coil Mac weapon component to separate it from the other XL-slot Heavy Coil Macs.

- Changed the tech prerequisite requirements for Post-War research to prevent the research from appearing before researching the other UNSC Mac/Super Mac weapon components.


- Fixed an issue that allowed any ai empire to research the Ancestor starting technology research.

Päivitys: 6.2.2023 klo 22.37

Update:

- Updated all custom army type ai weight to encourage the ai to use UNSC/ancient human army types.

- Added Ancient San'Shyuum portraits and pops to the Charum Hakkor origin.

- Added Janjur as a neighbor system to the Charum Hakkor origin.

- UNSC/Ancient Human weapon balancing to align better with vanilla weapon component sets.

Päivitys: 28.1.2023 klo 21.18

- Expanded the Ancient Humanity faction with new ship utility components and weapons.

Ancestor Weaponry
1. Fibril Cutter (PD/S-L): Particle energy weapons.
2. Fibril Particle Lance (XL): Particle energy artillery.
3. Fibril Particle Projector (T): Large particle energy weapon.
4. Tractor Pressor (L): Gravitic weapon that bypasses shields and armor. Functions similar to disruptors.[/b]

Ancestor Ship Utility Components:
1. Fibril Reactive Armor: High armor regen
2. Fibril Reactive Shield: High shield regen
3. Augur Array (Sensors)
4. Reaction Drive (Thrusters)
5. Ancient Human Slipspace Drive (Jump Drive)
6. Neurophysical Reactor

-NSC compatible ship components.
-All components have their respective technology research.
-Added options for empires that use the Ancient Human civic or origin a choice to use (or refuse) these weapons and/or ship components at the start of the game (The AI will not get this event).

Added a set of new buildings for Ancient Humans (Similar in power to Fallen Empire buildings):
1. Citadel Charum (Special building located on Charum Hakkor) - Offers a wide range of planet & empire modifiers.
2. Ancestor Energy Tower - Automated Energy production (requires the Precursor Technology research)
3. Ancestor Synthesizers - Automated Food production
4. Neuophysical Fabricator - Automated Strategic Resource production (requires Precursor tech)
5. Ancestor Industrial Assembler Vat - Alloy production
6. Ancestor Affluence Assembler Vat - Consumer Goods production
7. Precursor Archive - Research production (requires Precursor tech)
8. Ancestor Domicile Complex - More housing and amenities
9. Ancestor Warrior Keep - Adds soldier jobs, army experience, defense health, and orbital bombardment reduction.

- Added additional misc. technology research for Ancient Humanity:
1. Servitor AI - Research speed.
2. Reverse-Engineered Precursor Technology - Unlocks special buildings and improves encryption/decryption strength.
3. Human-San'Shyuum Alliance - Unlocks special San'shyuum army type.