Barotrauma
DynamicEuropa
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Aggiornamento: 24 feb 2024, 0:05

Hotfix: Removed some event sets I accidentally pasted into this version of DynamicEuropa instead of the undergoing Rework... They would've thrown errors here.

Aggiornamento: 23 feb 2024, 23:48

- Added: Meal of Madness from Hungry Europans. Including toys.
- Added: Couwola Cola cans and empty can variants from Hungry Europans.
- Added: Toilet from Hungry Europans. Can be found on stations with the cafeteria module and used to get rid of items. Implemented for better compatibility with Hungry Europans.
- Changed: Eating a bag of chips will now create particles.
- Changed: Removed one rack of depth charges from pirate armory and added a cabinet with handheld weapons instead.
- Changed: Made the outer walls of pirate armory indestructible.
- Fixed: Unable to pick up bananas and other food items.
- Optimized: Severely reduced all sound file sizes.

Aggiornamento: 19 dic 2023, 18:27

- Adjusted piezo crystal range at which it applies extra load to junction boxes. Unintentionally increased this range while adjusting all the ranges with the previous patch.
- Hopefully fixed one of the cases where eggs during a breeding ground mission could fall through the floor and end up out of bounds, making the mission impossible to complete.
If this issue should still occur, I need a screenshot of the position of the egg as well as the module above the egg as that would be the one that spawned it.

Aggiornamento: 14 dic 2023, 12:00

- Fixed: could not find an event prefab with the identifier "securityofficer"

Aggiornamento: 14 dic 2023, 7:18

- Added the decorative support elements from vanilla docking modules to the default DE docking modules.
- Adjusted level generation to now always have an opening next to the destination location, allowing you to easily find your way back out of the abyss.
- Adjusted "Strange Pirate Vessel" to no longer increase their own load on junction boxes when their EMP goes off.
- Disabled the custom security events since security will now automatically check players for stolen goods.
- Fixed Rum not craftable without Hungry Europans installed.
- Fixed various waypoint issues on station modules and pirate submarines.
- Fixed a gap issue on the U42 submarines, causing characters to be unable to swim through hatches when flooded.
- Significantly improved piezo crystal performance.

Aggiornamento: 8 nov 2023, 14:08

- Made an event exclusive item now hidden in sub-editor.
- Fixed missing item description of an event exclusive item.
- Fixed missing item entry in the translation file.
- Fixed one of the new special character events not triggering at all. It now has a chance to trigger in the first two biomes and becomes more common with the 3rd biome and onwards.
- Fixed some waypoints on pirate stations and submarines that got broken with the latest game update.

Aggiornamento: 5 nov 2023, 5:56

- Added a new special character event which can be encountered on separatist stations. Made by Noveva
- Added another new special character event which can be encountered on any station. Made by Noveva
- Updated simplified chinese translation.
- Drastically reduced available resources at breeding grounds.
- Fixed no monsters spawning during travels. Seems to have happened whenever a custom travel event was loaded. They are now set to additive and should no longer interfere with the event manager.
- Fixed broken level generation for mudraptor and thresher breeding grounds.
- Fixed takeover mission events sometimes not triggering. They're now triggered by passing through the outpost docking hatch.
- Fixed "killcrawlerswarm2b" error when accepting a fauna mission from job boards.
- Fixed Lithomorph names.

Aggiornamento: 20 ott 2023, 10:22

- Fixed Lithomorph names displaying incorrectly.
- Fixed event duffel bags getting spawned in as corpse duffel bags.

Aggiornamento: 19 ott 2023, 7:35

- Fixed Station Takeover Missions requiring you to enter your submarine airlock to start them properly. You can now just enter the outpost.
- Used the newly introduced AllowAsBiomeGate="" attribute for locations to only allow military stations to spawn as a biome gateway.
- Added "Great Electric Spineling" and missions to encounter it. Made by hUbert
- Added "Lithomorph" which can be encountered randomly while mining. Made by hUbert
- Added "Killing a Great Electric Spineling" missions to the great sea.
- Changed Breeding Grounds to spread the type of creatures it contains to new Breeding Grounds nearby. Previously the species encountered at new breeding grounds was chosen randomly rather than using the species that was actually spreading.
- Reduced the amount of piezo crystals in a level back to default values (23)

Aggiornamento: 17 ago 2023, 16:06

- Added new narrow great sea level variant with a 25% chance of generating. It is similar to the cold caverns with tunnels instead of an open sea. The walls may be covered in piezo crystals.
- Changed the reactor and engine malfunction events to only start if a player is near a status monitor to receive the notification. Previously the events could be running and causing damage, without anyone knowing or be able to react.
- Fixed non-player variant of the pirate exosuit selectable in the sub-editor.
- Fixed missing sprites for various pirate equipment.
- Fixed small rubber duck still not being storable in cabinets.
- Made pirates on pirate havens turn hostile if you trigger the armory alarm.
- Reworked and re-enabled the job board. It will now only allow for certain types of missions depending on the type of station. For example military outposts will feature pirate and monster missions while medical outposts may only offer medical/chemical transports, but will instead allow you to pick 2 of those. Available missions and types on job boards will be adjusted/expanded with future updates.
- Reworked the piezo crystals. They are now more common, more dangerous, can now spawn at any wall and should only be destroyed from a great distance. Shooting it with your handheld weapons will most likely be your demise! Also fixed a base game bug where their lights only turn on for a split second instead of always on and pulsating.
- Reduced the chance for reactor and engine malfunctions to happen in a level from 10% to 5%.
- Updated Simplified Chinese translation.