Serious Sam 4

Serious Sam 4

Seriously Stupid Modified Enemies (Resource Pack)
Affichage des entrées 11-20 sur 31
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Mis à jour le : 16 nov. 2021 à 9h47

- adjusted new Mummy gib sounds

Mis à jour le : 16 nov. 2021 à 9h32

so I can't begin to explain why, but ever since we changed the Mummy material file, even when making a version of said file specifically for the enemy packs, the Mummy still depends on the original material file for Countryside remastered, which also means that the new material hit sounds have to be the versions from Countryside remastered, otherwise SED throws a bitch-fit
so long story short, a few more files from ASSPBR have been added to the enemy packs

Mis à jour le : 16 nov. 2021 à 9h11

hotfix to last one again: adjusted death animation settings on Arachnoids

Mis à jour le : 16 nov. 2021 à 8h42

hotfix to last one: forgot to add reptiloid scheme file

Mis à jour le : 16 nov. 2021 à 8h16

- added shaking parameters to death animations for Reptiloids and Arachnoids
- added a new death animation for the Arachnoid via modifying its wound animation
- bloodmaps have been enabled on the Arachnoid and the Harpy
- added new material hit and gibbing sounds to the Mummy

Mis à jour le : 15 nov. 2021 à 11h15

- Added missing effects to Khnum wound animation

Mis à jour le : 15 nov. 2021 à 10h52

- update Belcher destruction, sniper bullets will now instantly detonate them

Mis à jour le : 15 nov. 2021 à 10h39

- enabled variant death animations for Reptiloids, which play based on damage and direction of damage infliction

Mis à jour le : 14 nov. 2021 à 22h13

- enabled inactive Scrapjack melee attack variation

Mis à jour le : 14 nov. 2021 à 11h17

- Replaced Vampire idle animation with a slower version