Barotrauma

Barotrauma

Barotraumatic
Viser 21–30 av 379 bidrag
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Oppdatering: 30. sep. @ 6.47

Active Development funtime. Should be the last one for awhile

Redone Alpha Charby new skin and Lava Thresher slightly altered sprite

NEW Watcher Elite

Mermaid un nerfed to do better damage.
Several other creatures got too much reduction or not enough and finished normalizing most of the damage

Hammerhead claw attacks reduced to 2 from 4 for less alpha or rapid damage.

Added partial Baroverhaul Support to abyss monster part tags

Oppdatering: 29. sep. @ 12.25

BIG patch

Majority if not all bleeding damage normalized to vanilla values

Several monsters with overly high damage or drastically wrong damage types changed. Fractal mermaid had a chance of fatal damage on every one of its 5 attacks some were doing internal damage or not doing bite wounds or lacerate on jaw/claw attacks.

Oppdatering: 26. sep. @ 11.31

errants damage values adjusted on Sea Snek and several other small creatures.

Oppdatering: 21. sep. @ 7.53

hotfix for thalamus railgun shells causing errors due to changes.

Thalamus flak damage reduced slightly but has 2 targets to hit so they pepper the hull more effectively and are more of a threat.

Oppdatering: 20. sep. @ 1.21

Mine attack to cause detonation was supposed to be a hard hit to hull but was causing large breaches, this has been fixed so there is a dull thump as the magnetic mine attaches before detonation.

Cleaned up damage on seasneks not doing enough straight damage and causing extra damage nausea/pain/screaming when they cause a groin shot.

Glow Glands never had a description for some unknown reason. Its a prospher containing organ that does a shimmer from the glow fishes dangle bopper

Oppdatering: 10. sep. @ 9.43

Ok so TEAM HUMAN issue in missions is fixed!

Issues with Clown/Jovian and Pirate AI should all be fixed and they will board accordingly. Husk Cultist Immortals will have a mix of robes for immortals and novices but only novices will have the tied jumpsuit now and none of them will have fancy robes.

Toned down stun on Scavenger

Several large monsters were not stun immune like they should have beem.

Oppdatering: 29. aug. @ 1.33

some minor text fixes, big fixes for audio bug

Oppdatering: 17. aug. @ 23.30

Hotfix for Clown wanderers not shooting at targets and just... walking around.

What The Husk mission fixed(?)

Oppdatering: 17. aug. @ 8.25

Merged with BT, changes to Endwhale attack and partial ability to enter submarine

Oppdatering: 11. aug. @ 6.58

New changes to BT for the new Brute Security robot mainly, some minor reworks and additions to various packs. A few scattered minefields on mid round packs can occur rarely.