Barotrauma
Barotraumatic
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Actualización: 27 NOV a las 5:56 a. m.

Mantisoid future proofing

fixing groups on enemies to be more streamlined will eventually do something with latcherlings as their own group the big ones protect instead of just abyss but that can come later and will need testing.

lots of limb fixes to partial entry on sub monsters and some fixes to inventory items like worm poop not breaking down to processed fertilizer directly.

Actualización: 21 NOV a las 1:36 a. m.

Carrier Levithan behavior and homing torpedos improved immensely.

Giant Trapped now has a spike attack that shotguns ships, removed harpoon from eyeball so he can finally aim his blunderbuss attack.

Scorpion should no longer fly apart nearly as often or at all due to better forces on its movement centered on the torso and stiffer joints.

Many monsters that had issues close to submarines or getting inside like the baby charby or hermits no longer can go inside on all of their limbs and only head neck and jaw partial on those which are meant to bite attack hull spaces near the outer shell of the submarine.

Actualización: 20 NOV a las 6:18 a. m.

New sprites and tweaked AI and combat abilities of the Obeserver/Dybuk and Abyssal Watcher/Dyatel

Husk Human Old Sprinter now has clothing and gear sets

Actualización: 16 NOV a las 7:21 a. m.

Crablets now attack doors with higher priority and occasionally worry at walls albeit slowly due to small size and low damage similar to crawlies, they attempt to get in the subs airlocks while carcass crawlies will attack the outer shell and slowly worry their way in more often.

Husk Husk no longer does a poochie returning to his home planet when it does the lunge bite attack where it eats at its target similar to the prowler (its an upright prowler go figure)

Lurker somewhat improved, considering bringing in the crook to augment or straight up replace it as its grab and drag to the airlock just doesn't really work.

Actualización: 11 NOV a las 7:47 a. m.

found an incorrect bandit spawn on mission pulling from the wrong list, slightly tweaked all bandits and fixed spawnlist.

Actualización: 9 NOV a las 9:57 p. m.

Actualización: 8 NOV a las 3:18 a. m.

small issues with helmet crablet and Crawler crablet resolved.

New Cthulhu variant a younger progeny creature that starts showing up in the plataeu abyss.

Cthulhu attacks should be fixed will be a redo on its crazy affliction soonish. Both versions have a vortex attack that throws the sub around.

Abyssal hammerhead attacks toned down to prevent so much shake.

Actualización: 2 NOV a las 11:52 p. m.

Morb gas changes were NOT saved to main and this has been fixed

Carcass health and regen reduced significantly.

Helmet Crablet Buffed

Crawler Crablet readded with new sprite and tweaked to be slightly different from helmet crablet and more aggressive towards hull but weaker to damage, both are pretty easy to kill. As well both spawn on Husk_randomtiny pool

Yellow goop gushes from the psilomonsters as intended on weakpoint hits.

Actualización: 1 NOV a las 10:47 p. m.

fixes for morb gas to work in a more normalized manner

HEAVYYELLOWGIB replaced with standard heavy gib

Wolfeel was missing limb health ID nonsense which causes it to spit errors due to its ID being out of bounds when attacked especially by explotions or the laser

fixed like 5+ sprites that were not compressed

GOOD GRIEF

Actualización: 1 NOV a las 9:50 a. m.

Got passed telephone files from other Husk Mods for Chimera changes that Enhanced Chimera, Husk Plus and Enhanced Husk were already using, removing Chimera and Chimera Head changes from the mods to fix compatibility issues.