Barotrauma

Barotrauma

Barotraumatic
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Update: 7 aug om 6:23

issues with several things relating to cyclops spawns fixed, rare hot roll of multiple packs should no longer occur.

Crawler_large1 does not exist and was in one rare pack

Added several rare passes mid game for mine fields to spawn, also mine fixes in BTC

Update: 1 aug om 14:50

checked code and found under very specific low odds you could get 9+ cyclops in one round, gross fixed messed with some spawn rates around the mod

Update: 18 jul om 15:59

Due to some old patching and switch ups the crawlernaught/king crawler was not spawning correctly. It now has appropriate pack spawns along with crawler pets.

Update: 5 jul om 15:39

quick pre game update to utilize new husks and husk randomizers

Update: 24 jun om 15:14

more moloch spawns, they have become somewhat rarer than intended due to new monsters.

Advanced Headset and Security radios no long spawn as loot causing them to be Team 2 and not Player Team and endless bug reports that they don't work or the long standing rumor the walky talky works between walkies

Update: 14 jun om 5:02

Update: 14 jun om 5:01

Following BTC changes

Fixed pressure stabilizer headset autoinjecting pressure stabilizers.
Downgraded Advanced headset to 250m Range for FM radio range so there is a big gap between it and military radio 400m for diving.
Recraft any pressure headsets you may have.

Other radios are fine to use though they will display wrong range etc

Update: 2 jun om 0:54

hostage fixes

Clowns and jovians moved from the 70% tables of Ridge to the 25% table, this went unnoticed for far too long.

More Eels to ridge.

Update: 20 mei om 12:24

oh shit I updated barotraumatic again and not for a hotfix, expanded enemies primarily in great sea and thermal wastes due to demand for more larger targets and to thin out thresher hell™.

Added in spawns for new monster wow!

Update: 18 mei om 17:45

Hotfix radio backpack beacon was draining condition on contained items.