Left 4 Dead 2

Left 4 Dead 2

Cambalache - Buenos Aires
Visar 1–10 av 20 poster
< 1  2 >
Uppdatering: 13 aug, 2024 @ 17:09

-Fixed missing models and textures for common infected
-Fixed scripts on map 3 and tank spawning
-Recompiled a model with bad collisions

Uppdatering: 13 aug, 2024 @ 7:51

-Fixed several audio bugs
-Added custom population file for zombies
-Remixed finale map

Uppdatering: 20 jun, 2023 @ 12:10

-Fixed anoying sounds looping on the entire map (chapter 3)
-Updated collision model for saferoom van
-Removed some unused textures and updated some others

Uppdatering: 28 jan, 2023 @ 20:24

-Fixed two cases where survivors bot could get stuck (nav meshes)

Uppdatering: 23 jan, 2023 @ 19:41

-Added a ramp on the finale boat to imrpove movement flow
-Balance for zombie spawning at the finale
-Updated QR codes texture

Uppdatering: 30 nov, 2022 @ 14:46

Map 1

-Brighter environment

Map 2

-Added gnome teleport to avoid lossing it on level transition
-Improved and modified paths after the ambulance event
-Changed sky and illumination

Map 3

-Fixed more FPS issues, run smoother now

... And general improvements on nav meshes and the amount of textures used per map has been lowered (less memory usage)

Uppdatering: 16 jul, 2021 @ 16:18

-Players now can hang on ledges at map 4 instead of a direct fall to death ... Warning: some spots are slippery
-Improved navs at map 4

Uppdatering: 16 jul, 2021 @ 2:08

-Fixed a corruptec player clip brush on map 3

Uppdatering: 15 jul, 2021 @ 12:59

-Improved navs (bots stuck at sewers) and collisions on map 2
-Optimized textures on map 2
-Added more graffiti on map 2
-Fixed a texture of the police car
-Changed railing models on balcony (map 1)
-Definetily fixed the bug at subway transition

Uppdatering: 9 jul, 2021 @ 17:20

-Fixed player get stuck in metro transition
-Added and moved weapon spawns
-Slyghty changes for zombie spawning (Obelisco)
-Fixed survivors stuck incap while touching barbed wire in map 1
-Added more infected ladders
-Improved visuals in map 4