Garry's Mod
Gm_Take&Hold
6件中 1-6 を表示
更新: 2021年6月16日 @ 10時45分

A fix was done on certain npcs who were told to follow a non-existent pathway hence for the sitting duck npcs.

I added a Relay that sends an assault command after 15 seconds later of spawning the Hold Npcs hopefully giving any npc the objective again.

更新: 2021年6月15日 @ 11時19分

Hardened Crypts have been added.

-- 2 sets of hardened crypts for each hold
- Hardened crypts are stronger than normal crypts

Let me know if the Hardened Crypts feel too strong or so.

更新: 2021年6月13日 @ 10時36分

As reported about being stuck after death because of the teleporter, The Map Wide Teleporter has been removed however, I used the spawn teleporter to send the Player to the active hold and or last activated hold. You won't get stuck anymore.

-- Removed The Map Wide Teleporter

更新: 2021年6月12日 @ 12時18分

Nothing much but the addition of the Main Spawn Room where you get one random weapon (Excluding Crossbow due to being an unreliable starting weapon.) and waits for you to exit the room via teleporter and starts the game. After you leave the room, you will not be able to spawn in the room again.

-- Main Spawn Room


更新: 2021年6月9日 @ 13時19分

Quick Fixes
-- Supply Points Bypassing Point Count
-- Removed Hold Debug

更新: 2021年6月9日 @ 11時17分

Initial addon creation.