Total War: WARHAMMER II

Total War: WARHAMMER II

Mighty Campaigns - Endgame Expanded
A apresentar 21-30 de 34 entradas
< 1  2  3  4 >
Atualização: 17 jun. 2021 às 22:52

Fixed a regression with the army generation code

Atualização: 17 jun. 2021 às 19:23

Added new MCT option to disable tracking missions under the General section.
This should be disabled if you experience a crash.
Refactored the mission generation logic after a character is killed.

Atualização: 17 jun. 2021 às 3:11

Individual missions will not be cancelled when the character is killed.
This works fine the first time the characters are spawned but can cause issues (crashes) after they respawn and the mission is recreated.

Atualização: 16 jun. 2021 às 3:30

Missions will now be cancelled when victory occurs.
If these aren't cancelled when the special characters die, the game can crash.
When diplomatic restrictions are removed, Norscan's won't be dragged into a war again.
Warherd of chaos will be removed when victory is triggered.

Atualização: 9 jun. 2021 às 20:39

Correctly fixed and updated weighted list changes.
Includes updates from the 7th and 8th June.

Atualização: 9 jun. 2021 às 15:42

Weighted list changes were broken, reverted to older version

Atualização: 8 jun. 2021 às 4:20

Fixed first Doom Tide spawning almost immediately after invasion start.

Atualização: 7 jun. 2021 às 20:57

Further tweaks to beastmen armies.
There shouldn't be any razorgor chariots in the mid game invasion.
Changed the mod to use CA's weighted list for determining random armies pools.

Atualização: 7 jun. 2021 às 4:28

Tweaked Beastmen and Chaos army compositions.
Mid game invasion armies will have more ungors and marauders.
Reduced the amount of Razorgor chariots that can spawn as well.

Atualização: 7 jun. 2021 às 1:50

Chaos Invasion will be delayed by 10 turns while playing as Clan Moulder.
Clan Moulder won't be forced into war with the enemies of Chaos if they're played by a human.