Team Fortress 2

Team Fortress 2

PL_Cozy_Canyon (V2a Update)
Viser 1-3 af 3 forekomster
Opdatering: 20. juni 2021 kl. 17:25

Version 2a Update:

Minor changes:
- Fixed one of BLU's spawn doors in the third spawn room having an invisible wall over it (major oops)
- Fixed an out-of-bounds exploit
- Fixed Engineer bots using bad sentry nest hints
- Fixed almost all existing nobuild zones being BLU-only
- Added nobuild zone in the water under Point C
- Added clipping for projectiles to capture zone props, so demomen can no longer hide stickies inside them
- Added clearer signs inside RED's spawn room that should steer players towards the correct spawn exits
- Added new brushes that block visibility to large areas of the map, improving performance slightly on Point A and Point D
- Small increase in map details to some bland areas

Opdatering: 17. juni 2021 kl. 7:43

Version 2 Update:

Major changes:
- Opened up the building behind Point A, which provides indoor space around the point and allows an alternate path around the corner to Point B and the walkway above it.
- Slightly altered the covered walkway over Point B to prevent spamming down the corridor.
- BLU now gains a second spawn room once they have taken both A and B, as the walk to the action was very long without teleporters.
- Added more cover and a new building around Point C to move the choke points further up and prevent too many long sniper sight lines.
- New walkway that is accessible to BLU containing a one-way door that leads right behind RED's defensive lines on Point C (think similar to the tunnel on Dustbowl part 2).
- Covered the bridge over Point D with panelling that protects from snipers.
- More cover over Point D in general, including new buildings.
- Significantly smoothed out collisions in interior spaces to prevent getting stuck on world details like wooden beams.
- Improved lighting in some dark areas.

Minor changes:
- Added a lot more visual detail around the map with non-intrusive props and overlays.
- Switched around and added a few new textures to make some buildings look more visually distinct.
- Slightly moved some health and ammo pickups to make them less hidden (they are still in the same general location, but hopefully more visible at a glance).

Opdatering: 30. maj 2021 kl. 8:28