Garry's Mod

Garry's Mod

Slave of GMod
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Update: Jan 10, 2016 @ 5:57am

Update: Jan 10, 2016 @ 2:44am

Tip: Patience will be rewarded

Update: Sep 11, 2015 @ 8:20am

- Small hotfix to (hopefully) prevent bots from falling on maps like sog_wrath

Update: Jul 4, 2015 @ 3:24am

-- Misc:

- Fixed bots not being able to walk through dropped weapons. There are still 1-2 rare issues, that I will look into later.
- Fixed bots not being able to walk through other knocked bots.
- Reworked penetrating bullets (for magnum/deagle) to have less crappy hit detection (especially against thugs in Nemesis). They also do much more damage now.
- Added fence on the right side of sog_storm to prevent bots from running away.
- Removed all props from sog_office_v6.
- Some small optimisation tweaks in bot's behaviour.
- Slightly optimised blood/gore effects.
- And some small stuff that I can't actually remember.

Update: Jun 13, 2015 @ 4:08am

Mostly merged current version with workshop one, to prevent some possible errors.

- Added new map by Pufulet: sog_apartments. This map represents a network of one gaming community, where things are nice and players are really happy. At least that's what the ads were saying...
- Few small tweaks, that I can't even remember.

Update: May 15, 2015 @ 10:53am

- Fixed bullets spamming errors on the server, due to outdated nextbot files.

Update: May 4, 2015 @ 6:07am

- Fixed small bug that caused players to collide with weapons, when they were not supposed to.

Update: Apr 28, 2015 @ 6:44am

- Fixed a bunch of collision issues, where bots were immune to thrown weapons, penetrating bullets (magnum/deagle) and were not able to pick up weapons sometimes.

Update: Mar 24, 2015 @ 6:52am

-- Nemesis:

- Added new 4 player only coop/survival/terror gametype, where you fight against 6 waves of pure evil. This gametype is mostly for letting you + few friends to kill some stuff together. Can be accessed via F3 button.
- Added a set of akimbo weapons that can be accessed by Dean character.
- Added Katana weapon.
- Added a bunch of new enemy types.


-- Misc:

- Changed the way how bots are collided with stuff to allow them to not to get stuck in each other. Might cause few collision glitches. Might.
- Added ability to change crosshair color in F1/main menu.
- Fixed players being able to throw weapons out of the map in some spots.
- Removed "forgot the name of the entity" from sog_disco that caused bullets ricochet all over the place.
- Removed few props from office map, to prevent bots from getting stuck.
- Certain entities will not draw outside of screen, to save some poor fps.
- Changed the look of character selection screen a bit.
- Few tiny optimisations there and there.

Update: Mar 14, 2015 @ 12:37am

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