Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Camps
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Aggiornamento: 16 mag 2021, 18:26

Reduced production from camps from 3 -> 2 (Accidentally went with previous patch)

Aggiornamento: 16 mag 2021, 16:40

Fixed DB error

Aggiornamento: 13 mag 2021, 13:42

Improves camps so they can compete with lumber mills/mines.
(Let's be honest, you're probably going to chop these deer anyways.)

+1 Food/Production upon unlocking Feudalism
Standard Adjacency bonus for Commercial Hubs/Harbors.

New Camp:
+2 Food / +2 Production / +4 Gold
Old Camp:
+1 Food / +1 Production / +4 Gold

Lumber Mill for comparison
+2 Base. +3 after Steel, +4 After Cybernetics.

Mine for comparison
+1 Base. +2 After Apprenticeship. +3 After Industrialization. +4 After Smart Materials.

Assume ~4Gold = 1 Production, the new camp should feel better to use, especially with the adjacency bonus to economic districts.