Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Naval Warfare
正在显示第 41 - 50 项,共 62 项条目
< 1  2  3  4  5  6  7 >
更新于:2014 年 6 月 18 日 下午 1:15

-- progress with updating fleet



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

更新于:2014 年 6 月 18 日 上午 11:13

-- progress with updating fleet



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

更新于:2014 年 6 月 17 日 下午 2:16

-- "reworked" boat prototype's controls

-- removed cheats
(god mode & atlantis)

-- removed Quick Start Guide



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

更新于:2014 年 6 月 15 日 上午 2:05

-- added "_p" to names of all maps
it seems like servers can't handle maps without "_p"



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

更新于:2014 年 6 月 14 日 上午 10:27

-- finished new prototype of boat



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

更新于:2014 年 6 月 13 日 上午 4:46

-- progress with new prototype of boat



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

更新于:2014 年 6 月 12 日 上午 8:46

-- progress with new prototype of boat



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

更新于:2014 年 6 月 11 日 下午 7:12

-- introduced prototype of boat with brand new collision box and significantly reworked mechanism

-- significantly revamped graphics

-- progress with world creation
added treasure island,...

-- fixed intro and Quick Start Guide



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

更新于:2014 年 6 月 1 日 上午 7:25

-- progress with world creation
added sea cliffs

-- repositioned underwater damage volume
moved up by 48 + 8 px
default height of pawn is not considered as pawn's straight height anymore but as pawn's crouched height instead
this change endeavours to bring more realism to gameplay

-- intro and forward spawning messages are not popped up via chat window anymore but via sub crosshair text instead



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

更新于:2014 年 5 月 28 日 下午 12:46

-- reworked fleet
sacrificied diversity for the sake of gameplay and fun factor as these are the main priority goals
all boats are the same now (sail-full)
increased primary forward speed from 1.5 / 2.5 / 3.5 to 4.5 px per 0.01s
increased secondary forward speed from 1.5 to 3 px per 0.01s (after destroying the sail)
increased L / R rotation speed from 3 to 12 deg per 1s
increased armour - 2 ballista shots are required to sink a boat now, though catapult can still 1 shot and Insta-Sink
all boats are provided with ballista / catapult resistant shields
none of boats is provided with lantern anymore

-- decreased ballistas' reload time from 30s to 15s

-- decreased Flagship (Pushable TO) voyage's length from 7min to 5min
(increased Flagship's speed)

-- decreased game time from 3x15 min to 3x10 min

-- enabled forward spawning

-- progress with world creation
(Mason harbour, crane)



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.