RimWorld
[Discontinued] Pawnkind Race Diversification
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Actualización: 7 JUN 2021 a las 19:14

[Auto-generated text]: Update on 6/7/2021 10:14:38 PM.

A better solution to the previous hotfix, should never happen now -- if it still does, tell me, but I'll probably find out about it anyways lol

I think I'm done for today. Was very stressed and tired. Hope you all are having a nice day.

Actualización: 7 JUN 2021 a las 18:50

[Auto-generated text]: Update on 6/7/2021 9:50:33 PM.

Hotfix for previous update: Tried to stop that atrocious "No backstory shuffle" error on aliens that don't have backstory information defined.

Somehow it still happens, albeit rarely. I know the root of the issue, but I have to get around fixing it.

Actualización: 7 JUN 2021 a las 16:54

[Auto-generated text]: Update on 6/7/2021 7:54:02 PM.

Made a prototype def implementation (inside the current mod extension) for backstory overriding of pawnkinds. This is an example of what it will look like.[github.com] (courtesy of ChJee's Androids)

Actualización: 7 JUN 2021 a las 12:13

[Auto-generated text]: Update on 6/7/2021 3:13:29 PM.

Actualización: 7 JUN 2021 a las 9:14

[Auto-generated text]: Update on 6/7/2021 12:14:45 PM.

Hotfix of previous hotfix: no more null reference exception, I'm sorry about that.

Actualización: 7 JUN 2021 a las 9:12

Hotfix was broken, reverting to previous temporarily.

Actualización: 7 JUN 2021 a las 9:07

[Auto-generated text]: Update on 6/7/2021 12:07:31 PM.

Hotfix to previous update: logic error on one statement regarding hair conditions.

Actualización: 7 JUN 2021 a las 8:57

[Auto-generated text]: Update on 6/7/2021 11:57:44 AM.

Small fix on pawnkinds with custom hairtags forcing hair on aliens that are not supposed to be having hair (issue #14[github.com]). Now your hairless races can become Empire pawns (or others) without being forced to a wig dresscode.

Actualización: 30 MAY 2021 a las 17:23

[Auto-generated text]: Update on 5/30/2021 8:23:00 PM.

First attempt at adding Prepare Carefully compatibility. Presets still don't save because the save operation for presets is quite more complicated and I'll need more time to work on that. However, custom pawns do and the pawns on your initial screen should transfer over to the screen smoothly now. I'm not 100% confident that this works, so please let me know if you get any issues from this mod related to Prepare Carefully.
Refixed altered carbon compatibility (accidently unfixed it from renaming something). This is actually why I pushed this update.

Actualización: 11 MAY 2021 a las 18:22

[Auto-generated text]: Update on 5/11/2021 9:22:31 PM.

Added a fresh, new, intuitive settings UI.